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Relative Rarity of Precious Metals
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<blockquote data-quote="Imperialus" data-source="post: 6483287" data-attributes="member: 893"><p>I hadn't noticed this thread until I just posted one fairly similar.</p><p></p><p>I've found that it isn't too complex when you continue to operate in fairly straight forward multiples of 5, 10 or 20. Truely exotic coins can be different, but then it just makes more sense to treat them like treasure, gems or jewelry anyhow.</p><p></p><p>For example in my campaign using the Dwimmermount megadungeon there are 3 'tiers' of coins. The current coins manufactured by the city states are the standard book coins. They are heavily debased of their precious metal content though, containing only about 10% precious metal.</p><p></p><p>The tier above that is the Termaxian coins. They have about 50% precious metal content and are typically traded in to a moneylender to be melted down and restruck. The Termaxian empire has a bit of a bad reputation on account of some of the nasty stuff they did while in power, so the coins themselves aren't seen as very valuable apart from their metal. One Termaxian GP can be exchanged for 4-5 City State GP depending on the quantity being exchanged and condition of the coins. Merchants will accept them, but oftentimes for a 1:2 or 1:3 ratio so it's best to trade them in.</p><p></p><p>The top tier of 'normal' coins are the Thulian coins. They are key in that they are not debased. They are also highly sought after by nobles and wealthy merchants for large transactions so this inflates their value further. The Thulian Empire is seen as a sort of "golden age" and important people try to associate themselves with it as much as possible, including using their coins amongst themselves. This creates a bit of an interesting dynamic where players can trade them in for City State coins at between a 1:10 and 1:20 ratio, but if they are dealing with the higher echelon of society then it is almost expected that they use the Thulian coins... This gets a bit more complex, but really it only matters if the players are burning money for something ostentatious or exotic. For example, a fighter could go buy plate armour for 600 GP. However if he goes to the city arsenal and commissions its finest craftsman to make a suit of parade armour then whatever price was negotiated would likely be in Thulian coins. The craftsman might even refuse to accept the City State coins simply because anyone who can afford the best is expected to pay with the best.</p><p></p><p>Beyond that I also have coins made of Areonite, Starmetal, Moonsilver, and Adamant struck by the Eldrich Empire which existed prior to the Thulians and are even more valuable, but only really used as a medium of exchange between sorcerers, alchemists, and extreme eccentrics. Basically the only reason they exist is to serve as the only way for players to ever be able to purchase a magic item.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 6483287, member: 893"] I hadn't noticed this thread until I just posted one fairly similar. I've found that it isn't too complex when you continue to operate in fairly straight forward multiples of 5, 10 or 20. Truely exotic coins can be different, but then it just makes more sense to treat them like treasure, gems or jewelry anyhow. For example in my campaign using the Dwimmermount megadungeon there are 3 'tiers' of coins. The current coins manufactured by the city states are the standard book coins. They are heavily debased of their precious metal content though, containing only about 10% precious metal. The tier above that is the Termaxian coins. They have about 50% precious metal content and are typically traded in to a moneylender to be melted down and restruck. The Termaxian empire has a bit of a bad reputation on account of some of the nasty stuff they did while in power, so the coins themselves aren't seen as very valuable apart from their metal. One Termaxian GP can be exchanged for 4-5 City State GP depending on the quantity being exchanged and condition of the coins. Merchants will accept them, but oftentimes for a 1:2 or 1:3 ratio so it's best to trade them in. The top tier of 'normal' coins are the Thulian coins. They are key in that they are not debased. They are also highly sought after by nobles and wealthy merchants for large transactions so this inflates their value further. The Thulian Empire is seen as a sort of "golden age" and important people try to associate themselves with it as much as possible, including using their coins amongst themselves. This creates a bit of an interesting dynamic where players can trade them in for City State coins at between a 1:10 and 1:20 ratio, but if they are dealing with the higher echelon of society then it is almost expected that they use the Thulian coins... This gets a bit more complex, but really it only matters if the players are burning money for something ostentatious or exotic. For example, a fighter could go buy plate armour for 600 GP. However if he goes to the city arsenal and commissions its finest craftsman to make a suit of parade armour then whatever price was negotiated would likely be in Thulian coins. The craftsman might even refuse to accept the City State coins simply because anyone who can afford the best is expected to pay with the best. Beyond that I also have coins made of Areonite, Starmetal, Moonsilver, and Adamant struck by the Eldrich Empire which existed prior to the Thulians and are even more valuable, but only really used as a medium of exchange between sorcerers, alchemists, and extreme eccentrics. Basically the only reason they exist is to serve as the only way for players to ever be able to purchase a magic item. [/QUOTE]
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