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General Tabletop Discussion
*Pathfinder & Starfinder
Relative Rarity of Precious Metals
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6484149" data-attributes="member: 6777649"><p>Interplanar invasion of the Material Plane happened on Golarion, Eberron, Faerun, Greyhawk... That's 100% of the official campaign worlds I know anything about. I am not certain of the rates of it happening in others, but I suspect worlds it hasn't happened in are pretty rare.</p><p></p><p>Which doesn't mean that it does happen; there's a variety of reasons why all efforts to do that are probably stopped dead before they get started.</p><p></p><p>I'm not disagreeing that this should be rare, or that it shouldn't happen. I'm not saying there are not barriers to flooding the Material Plane withe massive amounts of interplanar gold (in fact, my original post relies on there being barriers). I'm saying that the scarcity rates we're looking at for the real world do not apply to the typical DnD world because they potentially have a much more massive source of gold that is one spell away and there are likely other controls, ones outside of those seen in the real world, that help set the value and availability of currency and maintain both. And that we need to consider, when looking at material scarcity rates, the possibility that using real-world figures at all doesn't match up the reality that the typical DnD world has to deal with.</p><p></p><p>That there is outside interference preventing a flooding of the Material Plane with precious metals while still having a plane where access to those metals is pretty much infinite both explains the currency value rates seen in the books and why it is the currency is so steady in value. The lack of flooding the Material Plane also explains why people still mine it; despite interplanar gold existing, the Material Plane is cut off enough from it that Material Plane nations need to rely on mines for material to keep their economies running.</p><p></p><p>It's a simple solution, and one that can be easily adjusted from world to world without any further necessary explanation other than saying the powers of that world either allow more through of a particular material or restrict it more.</p><p></p><p>And as for the issue of mockery: Go ahead and mock. Note that I am using the terms "typical DnD world," which from what I've seen tend to be Gygaxian.</p><p></p><p>I'm also aware of astral travel within DnD. That does not address the issue I brought up with direct bridges between planes.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6484149, member: 6777649"] Interplanar invasion of the Material Plane happened on Golarion, Eberron, Faerun, Greyhawk... That's 100% of the official campaign worlds I know anything about. I am not certain of the rates of it happening in others, but I suspect worlds it hasn't happened in are pretty rare. Which doesn't mean that it does happen; there's a variety of reasons why all efforts to do that are probably stopped dead before they get started. I'm not disagreeing that this should be rare, or that it shouldn't happen. I'm not saying there are not barriers to flooding the Material Plane withe massive amounts of interplanar gold (in fact, my original post relies on there being barriers). I'm saying that the scarcity rates we're looking at for the real world do not apply to the typical DnD world because they potentially have a much more massive source of gold that is one spell away and there are likely other controls, ones outside of those seen in the real world, that help set the value and availability of currency and maintain both. And that we need to consider, when looking at material scarcity rates, the possibility that using real-world figures at all doesn't match up the reality that the typical DnD world has to deal with. That there is outside interference preventing a flooding of the Material Plane with precious metals while still having a plane where access to those metals is pretty much infinite both explains the currency value rates seen in the books and why it is the currency is so steady in value. The lack of flooding the Material Plane also explains why people still mine it; despite interplanar gold existing, the Material Plane is cut off enough from it that Material Plane nations need to rely on mines for material to keep their economies running. It's a simple solution, and one that can be easily adjusted from world to world without any further necessary explanation other than saying the powers of that world either allow more through of a particular material or restrict it more. And as for the issue of mockery: Go ahead and mock. Note that I am using the terms "typical DnD world," which from what I've seen tend to be Gygaxian. I'm also aware of astral travel within DnD. That does not address the issue I brought up with direct bridges between planes. [/QUOTE]
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