Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Relatively new WotC prestige classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HEATHEN ORACLE 2" data-source="post: 1256070" data-attributes="member: 9384"><p>I was looking at the Draconomicon and Complete Warrior, and wasn't too impressed. I was wondering if I was just biased, having written From Novice to Master, or if others who have read the material feel the same? I thought the Dragon Slayer in the Draconomicon was done pretty poorly (not on par with even Mongoose's version, much less Heathen Oracle's) and in the Complete Warrior, the duelist was pretty bland (and still a prestige class---I think it should warrant a full 1-20 levels class which is how I designed the class for From Novice to Master (you don't become a master and one with a weapon by starting out as a warrior or whatever, meeting prereqs---you train with that weapon from an early age and forgo other opportunities in order to gain the abilities of a duelist, in my opinion---maybe it could and should be done both ways, but I think as a full career class, the idea of a duelist is more fully embodied). They also had a class sort of like our crypt tracker, but again, it didn't seem as impressive. Overall, the artwork was lacking for the new pres. classes, but there were two outstanding artists. The prestige classes themselves had an angle or two I wish I had thought of (like hog-tie for the bounty hunter, but we have our quick-cuff. Still, I wish I had included versions of both), but I think our classes hit far more angles and show more depth than the WotC versions. I think they should have been a bit more innovative, and have a lot to learn from the smaller companies, like Monte's Malhavoc (though that's probably the 'top' of the small companies), which show a lot of thought and insight and has the rather cool idea of "suites" for a paladin type of prestige class (which I may blatantly steal in the future <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="HEATHEN ORACLE 2, post: 1256070, member: 9384"] I was looking at the Draconomicon and Complete Warrior, and wasn't too impressed. I was wondering if I was just biased, having written From Novice to Master, or if others who have read the material feel the same? I thought the Dragon Slayer in the Draconomicon was done pretty poorly (not on par with even Mongoose's version, much less Heathen Oracle's) and in the Complete Warrior, the duelist was pretty bland (and still a prestige class---I think it should warrant a full 1-20 levels class which is how I designed the class for From Novice to Master (you don't become a master and one with a weapon by starting out as a warrior or whatever, meeting prereqs---you train with that weapon from an early age and forgo other opportunities in order to gain the abilities of a duelist, in my opinion---maybe it could and should be done both ways, but I think as a full career class, the idea of a duelist is more fully embodied). They also had a class sort of like our crypt tracker, but again, it didn't seem as impressive. Overall, the artwork was lacking for the new pres. classes, but there were two outstanding artists. The prestige classes themselves had an angle or two I wish I had thought of (like hog-tie for the bounty hunter, but we have our quick-cuff. Still, I wish I had included versions of both), but I think our classes hit far more angles and show more depth than the WotC versions. I think they should have been a bit more innovative, and have a lot to learn from the smaller companies, like Monte's Malhavoc (though that's probably the 'top' of the small companies), which show a lot of thought and insight and has the rather cool idea of "suites" for a paladin type of prestige class (which I may blatantly steal in the future ;) ). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Relatively new WotC prestige classes
Top