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Relatively newbie DM needs help with plot execution...
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<blockquote data-quote="Archimago" data-source="post: 119361" data-attributes="member: 1204"><p><strong>good suggestions thus far...</strong></p><p></p><p>I really like the idea of a resistence movement. That'll be a great way of keeping their actions organized and introducing plot swings. </p><p>The Act 1, scene 1 will involve them personally, witnessing assaults by the mercenaries on old ladies, children, etc. Maybe I'll even do this separately or in pairs because their not an adventuring group yet. Hopefully they'll rush to aid the victim (they are usually good like that) or at least be put off by the attacks (maybe if one of them responses with violence I'll have them incarcerated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). The common element in all these attacks will be that they are approached by a member of the underground who will try to get them to join the resistence (and organize a jail break if any of them end up in jail). His name, of course will be Gavroche (the players love Les Misérables). He'll ge them to go on missions looking for information/proof that will allow his contacts to prove that the mercenaries plan take over. </p><p>On their info hunting exploits I can introduce them to another NPC, who seems to know everything in advance/helps them out, who is actually a member of the Thieves' Guild trying to make the guild indispensible to the heros in order to secure aid/operatives that can show their face in public. The dragon has a good thing going, the guild brings in lots of treasure, so he would want to keep the status quo. How this for the first few adventures?</p></blockquote><p></p>
[QUOTE="Archimago, post: 119361, member: 1204"] [b]good suggestions thus far...[/b] I really like the idea of a resistence movement. That'll be a great way of keeping their actions organized and introducing plot swings. The Act 1, scene 1 will involve them personally, witnessing assaults by the mercenaries on old ladies, children, etc. Maybe I'll even do this separately or in pairs because their not an adventuring group yet. Hopefully they'll rush to aid the victim (they are usually good like that) or at least be put off by the attacks (maybe if one of them responses with violence I'll have them incarcerated :D ). The common element in all these attacks will be that they are approached by a member of the underground who will try to get them to join the resistence (and organize a jail break if any of them end up in jail). His name, of course will be Gavroche (the players love Les Misérables). He'll ge them to go on missions looking for information/proof that will allow his contacts to prove that the mercenaries plan take over. On their info hunting exploits I can introduce them to another NPC, who seems to know everything in advance/helps them out, who is actually a member of the Thieves' Guild trying to make the guild indispensible to the heros in order to secure aid/operatives that can show their face in public. The dragon has a good thing going, the guild brings in lots of treasure, so he would want to keep the status quo. How this for the first few adventures? [/QUOTE]
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