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Relaunching the Dusk setting, Looking for Advice, Suggestions and Help
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<blockquote data-quote="Turanil" data-source="post: 2037838" data-attributes="member: 9646"><p>Okay here are my two (maybe three) cents:</p><p></p><p></p><p><strong>Possible Contributions:</strong> </p><p></p><p>-- I can do maps! I am also willing to work on the final document as far as layout is concerned, to make the PDF nicely formatted with pics nicely inserted, etc.</p><p></p><p>-- I would be willing to work on a document (i.e.: actual writing) compiling OGC character classes that would apply to the setting (there are many around there!).</p><p></p><p></p><p><strong>Comments and Suggestions:</strong> </p><p></p><p>-- Is setting to be inspired only by Ancient Greece (Spartha, etc.) or also Byzance? A setting inspired by Byzance would be really great and original. Plus in Byzance was the Varanguian guard of Viking mercenaries, so in Dusk could be similar big barbarian mercenaries. I suggest you to read the uber-excellent <a href="http://www.amazon.com/exec/obidos/tg/detail/-/0871132753/qid=1108555749/sr=1-1/ref=sr_1_1/102-8307770-0024120?v=glance&s=books" target="_blank">Byzantium</a> by Michael Ennis. </p><p></p><p>-- Races: Please no elves, dwarves, gnomes, and halflings in a Greek-like setting! Why not take inspiration from Arcana Unearthed races (at least their game mechanics are OGC), or other similar sources. Elves and the like do not promote a Greek flavor IMO. Elves and dwarves promotes a Tolkien or Norse feel. On the other hand, some ideas could be borrowed from an old out-of-print "Atlantis" d20 supplement to make specific races.</p><p></p><p>-- Classes: Could borrow from the OGC Arcana Unearthed classes, especially as they have no arcane vs divine. They could be adapted to your "five magic" system. </p><p></p><p>-- Atlantis: including something Atlantis-like would probably be cool as well.</p><p></p><p>-- Alignments: I did read some of your previous posts on alignments. What I suggest is to turn them into allegiance (d20 Modern system) with clear benefits for any allegiance, and those people who don't have an allegiance (as it would remain optional like in d20 modern) are treated as pariahs.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2037838, member: 9646"] Okay here are my two (maybe three) cents: [B]Possible Contributions:[/B] -- I can do maps! I am also willing to work on the final document as far as layout is concerned, to make the PDF nicely formatted with pics nicely inserted, etc. -- I would be willing to work on a document (i.e.: actual writing) compiling OGC character classes that would apply to the setting (there are many around there!). [B]Comments and Suggestions:[/B] -- Is setting to be inspired only by Ancient Greece (Spartha, etc.) or also Byzance? A setting inspired by Byzance would be really great and original. Plus in Byzance was the Varanguian guard of Viking mercenaries, so in Dusk could be similar big barbarian mercenaries. I suggest you to read the uber-excellent [URL=http://www.amazon.com/exec/obidos/tg/detail/-/0871132753/qid=1108555749/sr=1-1/ref=sr_1_1/102-8307770-0024120?v=glance&s=books]Byzantium[/URL] by Michael Ennis. -- Races: Please no elves, dwarves, gnomes, and halflings in a Greek-like setting! Why not take inspiration from Arcana Unearthed races (at least their game mechanics are OGC), or other similar sources. Elves and the like do not promote a Greek flavor IMO. Elves and dwarves promotes a Tolkien or Norse feel. On the other hand, some ideas could be borrowed from an old out-of-print "Atlantis" d20 supplement to make specific races. -- Classes: Could borrow from the OGC Arcana Unearthed classes, especially as they have no arcane vs divine. They could be adapted to your "five magic" system. -- Atlantis: including something Atlantis-like would probably be cool as well. -- Alignments: I did read some of your previous posts on alignments. What I suggest is to turn them into allegiance (d20 Modern system) with clear benefits for any allegiance, and those people who don't have an allegiance (as it would remain optional like in d20 modern) are treated as pariahs. [/QUOTE]
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