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Relaunching the Dusk setting, Looking for Advice, Suggestions and Help
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<blockquote data-quote="Michael Morris" data-source="post: 2037940" data-attributes="member: 87"><p>Well, part of me wants to make sure that a player can bring in as many characters from the PHB as possible. Dropping multiple races therefore isn't something I'm keen on doing. Note also that I'm not starting entirely from scratch - and each of the D&D races has a history in the setting that I'd like to respect, retain, but refine.</p><p></p><p>So there are elves. But Dusk elves are more likened to wood elves. However - it's not that they don't understand how technology works, it's that they have a dislike for it. Racially they have a long memory. Yes, there is an Atlantis - Balcridan (same name as one of the outer planes). The elves remember what happened, and blame unnatural techno-magics for it. They are iconic of Aborea - Green Magic.</p><p></p><p>And there are dwarves. But rather than lawful, stodgy, master artificiers Dusk dwarves are rambunctious party going types. They enjoy living life to the fullest and never refrain from speaking their mind and showing how they feel. They have great loyalty to the clan and the orders of their direct elders - but have little to no respect for laws handed down by outside agents. They are iconic of Shunria - Red Magic.</p><p></p><p>Gnomes? Gnomes are the exact opposite of each of these groups in many ways. They love gadgets, technology. To them "what is" is less important than "what might be." Gnomes tend to be the ones that are aloof and distant - but in the manner of an absent minded professor, not a "haughty elf." Friction between these groups is assured.</p><p></p><p>Halflings are already changed - oyasini. They are a selfish lot, though while their society is very "me" driven, they don't infight as much as might be supposed by their Sodrean (black magic) tendacies. When a halfling goes bad though, they tend to go real bad. Instead of thinking necromancer though think Han Solo, or Bart Simpson. They can be nice and all, but the first words out of almost any halfling's mouth are likely to be "what's in it for me?"</p><p></p><p>And humans, instead of being neutral, gravitate to white magic in the setting. They are the civilzation makers and laws are rules are more a human passion than that of any other race.</p><p></p><p>Note though that this doesn't mean humans and dwarves are at war even though their alignment tendancies are opposed. It just means they *tend* to get on each other's nerves. Further, individuals are not bound to any alignment. Elves can be Balcridian aligned or gnomes can be Shunrian.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 2037940, member: 87"] Well, part of me wants to make sure that a player can bring in as many characters from the PHB as possible. Dropping multiple races therefore isn't something I'm keen on doing. Note also that I'm not starting entirely from scratch - and each of the D&D races has a history in the setting that I'd like to respect, retain, but refine. So there are elves. But Dusk elves are more likened to wood elves. However - it's not that they don't understand how technology works, it's that they have a dislike for it. Racially they have a long memory. Yes, there is an Atlantis - Balcridan (same name as one of the outer planes). The elves remember what happened, and blame unnatural techno-magics for it. They are iconic of Aborea - Green Magic. And there are dwarves. But rather than lawful, stodgy, master artificiers Dusk dwarves are rambunctious party going types. They enjoy living life to the fullest and never refrain from speaking their mind and showing how they feel. They have great loyalty to the clan and the orders of their direct elders - but have little to no respect for laws handed down by outside agents. They are iconic of Shunria - Red Magic. Gnomes? Gnomes are the exact opposite of each of these groups in many ways. They love gadgets, technology. To them "what is" is less important than "what might be." Gnomes tend to be the ones that are aloof and distant - but in the manner of an absent minded professor, not a "haughty elf." Friction between these groups is assured. Halflings are already changed - oyasini. They are a selfish lot, though while their society is very "me" driven, they don't infight as much as might be supposed by their Sodrean (black magic) tendacies. When a halfling goes bad though, they tend to go real bad. Instead of thinking necromancer though think Han Solo, or Bart Simpson. They can be nice and all, but the first words out of almost any halfling's mouth are likely to be "what's in it for me?" And humans, instead of being neutral, gravitate to white magic in the setting. They are the civilzation makers and laws are rules are more a human passion than that of any other race. Note though that this doesn't mean humans and dwarves are at war even though their alignment tendancies are opposed. It just means they *tend* to get on each other's nerves. Further, individuals are not bound to any alignment. Elves can be Balcridian aligned or gnomes can be Shunrian. [/QUOTE]
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