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Relaunching the Dusk setting, Looking for Advice, Suggestions and Help
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<blockquote data-quote="Remathilis" data-source="post: 2079417" data-attributes="member: 7635"><p>I don't know how far you want to go beyond the PH (it seems alot) but consider this.</p><p></p><p>0.) Unearthed Arcana is your friend.</p><p>1.) Consider Generic Classes from UA. You have one spellcaster (who picks a spell list based on the M:TG color paragrim) The classes are extremely customizable (a nod to the PO versions you had years ago) and don't carry alot of excess baggage.</p><p>2.) Make anything you want to have flavor with be a prestige class. Use the Ranger/Bard/Paladin from UA as models, as well as the beserker from D&DG. Not unlike Adv classes from d20 Modern. </p><p>3.) Define an upper "cap" on the system. This is the character level to which the world can accommidate. FR caps at about 20-25, Eberron caps at 10. Use this as a guide for NPCs and monsters.</p><p>4.) Define Bronze age equiptment as the "norm" That is, a bronze Short Sword does 1d6 damage, normal crt, and no penalty to hit. Its the "standard" More advanced Iron weapon can then be better than this, such as a Iron short sword getting +2 to hit, or 1d8 damage, or having a larrger threat. Nothing is more annoying to me than to be constantly reminded my equipment is sub par with non-negociable penalties to hit/damage.</p><p>5.) Not Keen on high armor? DEFENSE BONUS IS A MUST. Makes sense too.</p><p>6.) Prohaps eliminate alignment in favor of the color wheel? Dwarves are red, elves are greeen, halflings white, gnomes blue, and orcs black. Spells that normally affect alignment now affect color (Magic Circle vs Evil = Circle of Protection = Black). You can even assign creature DR based on color, if you want. </p><p></p><p>My humble suggestions. Take them as you will.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2079417, member: 7635"] I don't know how far you want to go beyond the PH (it seems alot) but consider this. 0.) Unearthed Arcana is your friend. 1.) Consider Generic Classes from UA. You have one spellcaster (who picks a spell list based on the M:TG color paragrim) The classes are extremely customizable (a nod to the PO versions you had years ago) and don't carry alot of excess baggage. 2.) Make anything you want to have flavor with be a prestige class. Use the Ranger/Bard/Paladin from UA as models, as well as the beserker from D&DG. Not unlike Adv classes from d20 Modern. 3.) Define an upper "cap" on the system. This is the character level to which the world can accommidate. FR caps at about 20-25, Eberron caps at 10. Use this as a guide for NPCs and monsters. 4.) Define Bronze age equiptment as the "norm" That is, a bronze Short Sword does 1d6 damage, normal crt, and no penalty to hit. Its the "standard" More advanced Iron weapon can then be better than this, such as a Iron short sword getting +2 to hit, or 1d8 damage, or having a larrger threat. Nothing is more annoying to me than to be constantly reminded my equipment is sub par with non-negociable penalties to hit/damage. 5.) Not Keen on high armor? DEFENSE BONUS IS A MUST. Makes sense too. 6.) Prohaps eliminate alignment in favor of the color wheel? Dwarves are red, elves are greeen, halflings white, gnomes blue, and orcs black. Spells that normally affect alignment now affect color (Magic Circle vs Evil = Circle of Protection = Black). You can even assign creature DR based on color, if you want. My humble suggestions. Take them as you will. [/QUOTE]
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