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<blockquote data-quote="Crazy Jerome" data-source="post: 5657477" data-attributes="member: 54877"><p>The effectiveness of a caster with lots of area of effect spells that hurt all creatures in the area is directly proportional to how much the group works to give that caster a shot to use those effects. This is true in all versions of D&D, and for that matter just about any fantasy RPG I have ever played. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>So you will see a huge variance in effectiveness with wizards in PHB1-only groups. When we first played under those limits, since we had a large group (8 PCs) there were lots of monsters. The players are very experienced with this issue and work well together. When they could, they'd go for a strategy used by many armies from ancient times until well into the 1800's:</p><p> </p><p>The left flank was weak and meant to harass; the center was tough and meant to engage and endure; the right was aggressive and meant to punish the enemy. Not infrequently, they would put the wizard on the left side by herself. Every round, she would retreat and blast, with no concern about allies because there weren't any. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>We had one fight on a stream that played out almost exactly like the First Battle of Manassas. The party was spread out over a wide line on a stream, and she had retreated almost in a perfect wheel with the ranger and rogue advancing on the far right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5657477, member: 54877"] The effectiveness of a caster with lots of area of effect spells that hurt all creatures in the area is directly proportional to how much the group works to give that caster a shot to use those effects. This is true in all versions of D&D, and for that matter just about any fantasy RPG I have ever played. ;) So you will see a huge variance in effectiveness with wizards in PHB1-only groups. When we first played under those limits, since we had a large group (8 PCs) there were lots of monsters. The players are very experienced with this issue and work well together. When they could, they'd go for a strategy used by many armies from ancient times until well into the 1800's: The left flank was weak and meant to harass; the center was tough and meant to engage and endure; the right was aggressive and meant to punish the enemy. Not infrequently, they would put the wizard on the left side by herself. Every round, she would retreat and blast, with no concern about allies because there weren't any. :) We had one fight on a stream that played out almost exactly like the First Battle of Manassas. The party was spread out over a wide line on a stream, and she had retreated almost in a perfect wheel with the ranger and rogue advancing on the far right. :p [/QUOTE]
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