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Releasing the hounds
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<blockquote data-quote="Lord Zardoz" data-source="post: 721872" data-attributes="member: 704"><p><strong>An Elven Blackguard?</strong></p><p></p><p>I think that I like the idea!</p><p></p><p>Making the Blackguard an Elf could give you the perfect excuse to tweak and alter the blackguard in ways that might truly confuse the players.</p><p></p><p>If you do make him an elf, one way to go is to make him very anti-human, and determined to use some Nefarious Plot to put Elves back on the top of the civilization food chain. Depending on how you run him, you could even have him attract Lawful Good Elf types to his cause.</p><p></p><p>As for having your Elven Blackguard work in concert with the Planar Goblin Warlord, I think you should add a layer of subterfuge here. I don't think that most Goblins would want to have much to do with any Elf, especially if that Elf acts in a generally socially acceptable manner in order to make himself popular at Court. To that end, having him act through an intermediary, or under heavy disguise magic, would be a good thing. Besides, doing that gives you a chance to pull a "Wow, this whole time the Elf was working with that goblin king!" moment.</p><p></p><p>As for where the Goblin Warlord is likely to show up, I think I would start him off in a very remote area. Using the increased raiding effectiveness as a way to foreshadow the appearance of the goblins is a good thing. But I think that the best way to introduce any sort of rampaging military host is to simply start rumors of how all contact with City X or Region Y has very unexpectedly ceased, and then allowing the players curiosity to take them there. You could also build towards it by having the players unexpectedly encounter an isolated group of the Planar Goblinoids at the end of a more typical goblin dungeon adventure.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 721872, member: 704"] [b]An Elven Blackguard?[/b] I think that I like the idea! Making the Blackguard an Elf could give you the perfect excuse to tweak and alter the blackguard in ways that might truly confuse the players. If you do make him an elf, one way to go is to make him very anti-human, and determined to use some Nefarious Plot to put Elves back on the top of the civilization food chain. Depending on how you run him, you could even have him attract Lawful Good Elf types to his cause. As for having your Elven Blackguard work in concert with the Planar Goblin Warlord, I think you should add a layer of subterfuge here. I don't think that most Goblins would want to have much to do with any Elf, especially if that Elf acts in a generally socially acceptable manner in order to make himself popular at Court. To that end, having him act through an intermediary, or under heavy disguise magic, would be a good thing. Besides, doing that gives you a chance to pull a "Wow, this whole time the Elf was working with that goblin king!" moment. As for where the Goblin Warlord is likely to show up, I think I would start him off in a very remote area. Using the increased raiding effectiveness as a way to foreshadow the appearance of the goblins is a good thing. But I think that the best way to introduce any sort of rampaging military host is to simply start rumors of how all contact with City X or Region Y has very unexpectedly ceased, and then allowing the players curiosity to take them there. You could also build towards it by having the players unexpectedly encounter an isolated group of the Planar Goblinoids at the end of a more typical goblin dungeon adventure. END COMMUNICATION [/QUOTE]
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