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<blockquote data-quote="delericho" data-source="post: 5795335" data-attributes="member: 22424"><p>Count me as another who is unsure about this approach. I don't mind a slight expansion to the level range where orcs are a threat (3e was too narrow; 4e is actually about right). Unless they beef up the "ganging up" mechanics, so that the single orc is a threat at 1st level and the band of orcs is a threat at 10th. (Replace with the start and end of the Heroic tier if using different level assumptions.)</p><p></p><p>But in "Lord of the Rings", ordinary orcs were just not a threat to Aragorn or Boromir, even in large numbers. Were it not for that single high-level orc (film version), or the hundreds with bows (book version), Boromir could have just kept on slaying them all day without an issue.</p><p></p><p>And consider this: giants are expected to be significantly more powerful than orcs, right? And we want our PCs to eventually be able to fight giants, right? (After all, can't do "Against the Giants" without giants!) So, then, how do you keep orcs relevant throughout the level range while still allowing giants to become a viable challenge? (Not to mention dragons, demons, and other upper-level nasties...)</p></blockquote><p></p>
[QUOTE="delericho, post: 5795335, member: 22424"] Count me as another who is unsure about this approach. I don't mind a slight expansion to the level range where orcs are a threat (3e was too narrow; 4e is actually about right). Unless they beef up the "ganging up" mechanics, so that the single orc is a threat at 1st level and the band of orcs is a threat at 10th. (Replace with the start and end of the Heroic tier if using different level assumptions.) But in "Lord of the Rings", ordinary orcs were just not a threat to Aragorn or Boromir, even in large numbers. Were it not for that single high-level orc (film version), or the hundreds with bows (book version), Boromir could have just kept on slaying them all day without an issue. And consider this: giants are expected to be significantly more powerful than orcs, right? And we want our PCs to eventually be able to fight giants, right? (After all, can't do "Against the Giants" without giants!) So, then, how do you keep orcs relevant throughout the level range while still allowing giants to become a viable challenge? (Not to mention dragons, demons, and other upper-level nasties...) [/QUOTE]
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