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<blockquote data-quote="JamesonCourage" data-source="post: 5795338" data-attributes="member: 6668292"><p>I like higher bonuses to attack (although I basically scale bonuses at half speed), but I also have a rule in my RPG that each time you need to defend yourself in a round, that defense takes a penalty. This means that if you get attacked 5 times, it takes a -4 by the 5th attack. It keeps low level warriors dangerous. You can be high level, but if you see a squad of 20 elven archers, you think long and hard before picking a fight with them.</p><p></p><p>My preferred approach is to scale the numbers at about half the normal rate, but also increase options as you level. However, make sure that high numbers of enemies can potentially be pretty deadly. When you're level 15, a basic goblin warrior isn't much of a problem, but a hundred of them means you're probably best off making a hasty retreat, bottlenecking them, or intimidating/negotiating with them.</p><p></p><p>Make higher numbers of enemies pretty scary. That BBEG's army in that movie? Scary. That BBEG's army in that book? Scary. The eternally-warring savage barbarian tribes to the north beginning to form an alliance? Scary. I'd rather not see individuals devastating armies, personally. Maybe give them the tools to handle them in smaller numbers (force walls to bottleneck, tactics checks to maneuver them in such a way that only 5 can get at you at once, etc.), or give them tools to handle them in larger numbers (mass battle rules, negotiating rules, fame rules, etc.).</p><p></p><p>I want low levels to be dangerous in concept, but let that be decided by volume at higher levels. Just my preferences, obviously. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5795338, member: 6668292"] I like higher bonuses to attack (although I basically scale bonuses at half speed), but I also have a rule in my RPG that each time you need to defend yourself in a round, that defense takes a penalty. This means that if you get attacked 5 times, it takes a -4 by the 5th attack. It keeps low level warriors dangerous. You can be high level, but if you see a squad of 20 elven archers, you think long and hard before picking a fight with them. My preferred approach is to scale the numbers at about half the normal rate, but also increase options as you level. However, make sure that high numbers of enemies can potentially be pretty deadly. When you're level 15, a basic goblin warrior isn't much of a problem, but a hundred of them means you're probably best off making a hasty retreat, bottlenecking them, or intimidating/negotiating with them. Make higher numbers of enemies pretty scary. That BBEG's army in that movie? Scary. That BBEG's army in that book? Scary. The eternally-warring savage barbarian tribes to the north beginning to form an alliance? Scary. I'd rather not see individuals devastating armies, personally. Maybe give them the tools to handle them in smaller numbers (force walls to bottleneck, tactics checks to maneuver them in such a way that only 5 can get at you at once, etc.), or give them tools to handle them in larger numbers (mass battle rules, negotiating rules, fame rules, etc.). I want low levels to be dangerous in concept, but let that be decided by volume at higher levels. Just my preferences, obviously. As always, play what you like :) [/QUOTE]
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