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reliable how good? Forked Thread: Brutal Strike: not expended on miss?
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<blockquote data-quote="Solodan" data-source="post: 4368679" data-attributes="member: 71071"><p>Mathematically, it seems a wash. 1/2 damage conserves actions and lets you do more things.</p><p> </p><p>Reliable has a "feel good" factor that is really hard to quantify. We all know that in 4E, it is possible to miss with all your encounters/dailies in an encounter, or to miss with all your dailies in a sitting. This would be pretty rare in 3.x. Reliable allows players to avoid feeling like the dice screwed them. Also, they tend to have benefits that are required on hit, often a healing surge, that often needs to be used. </p><p> </p><p>The reliable keyword, in my eyes, isn't very powerful at all, but is a really well designed mechanice for the game overall.</p></blockquote><p></p>
[QUOTE="Solodan, post: 4368679, member: 71071"] Mathematically, it seems a wash. 1/2 damage conserves actions and lets you do more things. Reliable has a "feel good" factor that is really hard to quantify. We all know that in 4E, it is possible to miss with all your encounters/dailies in an encounter, or to miss with all your dailies in a sitting. This would be pretty rare in 3.x. Reliable allows players to avoid feeling like the dice screwed them. Also, they tend to have benefits that are required on hit, often a healing surge, that often needs to be used. The reliable keyword, in my eyes, isn't very powerful at all, but is a really well designed mechanice for the game overall. [/QUOTE]
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reliable how good? Forked Thread: Brutal Strike: not expended on miss?
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