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Reliable Talent. What the what?
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<blockquote data-quote="cthulhu42" data-source="post: 7289503" data-attributes="member: 6792361"><p>Low skill DC's?</p><p></p><p>Let's assume he's got a 20 Dex, so that's +5. He's 11th level, so that's a proficiency bonus of +4. Then he takes expertise in, say, Sleight of Hand, which doubles that prof bonus to +8 for a total of +13. So now he's disarming any trap and picking any lock with a DC 23 or lower automatically. Yeah, it's supposed to be, "reliable" but good grief! And I don't even really mind him having such high chances to beat those DC's; I mean, like you said, he's supposed to be a skill monkey. But to have absolutely no chance of failure seems really weird. </p><p></p><p>And on the whole I'd much rather deal with permanent advantage to a feature than to have it be automatically successful 100% of the time (on 23 or lower DC's). That is just so... anticlimactic. If there's zero element of danger, what's the point?</p><p></p><p>I'm not so worried about it in a dungeon delving situation since difficulties will ramp up as they get into higher levels. But the potential for abuse on a more mundane scale is almost too good to pass up.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7289503, member: 6792361"] Low skill DC's? Let's assume he's got a 20 Dex, so that's +5. He's 11th level, so that's a proficiency bonus of +4. Then he takes expertise in, say, Sleight of Hand, which doubles that prof bonus to +8 for a total of +13. So now he's disarming any trap and picking any lock with a DC 23 or lower automatically. Yeah, it's supposed to be, "reliable" but good grief! And I don't even really mind him having such high chances to beat those DC's; I mean, like you said, he's supposed to be a skill monkey. But to have absolutely no chance of failure seems really weird. And on the whole I'd much rather deal with permanent advantage to a feature than to have it be automatically successful 100% of the time (on 23 or lower DC's). That is just so... anticlimactic. If there's zero element of danger, what's the point? I'm not so worried about it in a dungeon delving situation since difficulties will ramp up as they get into higher levels. But the potential for abuse on a more mundane scale is almost too good to pass up. [/QUOTE]
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