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General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
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<blockquote data-quote="Charlaquin" data-source="post: 7289612" data-attributes="member: 6779196"><p>This has never registered as a problem to me because so many tasks are already automatic passes or fails anyway. I never ask for a roll unless the task has a reasonable chance of success, a reasonable chance of failure, and a consequence for failure. If your rogue didn’t have reliable talent, but still had his 20 Dexterity, +4 Proficiency Bonus, and Expertise with Thieves’ Tools, what’s stopping him from picking every lock with a DC 23 or below anyway? Do you not allow players to take 10 when they have no time pressure? Heck, even 33 or below, unless there’s something preventing him from trying over and over again until he succeeds, he’ll eventually roll what ever target number he needs. During uptime there are usually complicating factors that prevent characters from taking as much time as they need on tasks, but if you’re handwaving that away on the basis of “what if he wants to rob a town blind during downtime?” then what was stopping him from doing that before? And anyway, at level 12, this rogue should be a grey mouser type legendary thief. He <em>should</em> be able to rob entire towns in his downtime, that’s the fantasy people play rouges for.</p><p></p><p>At the end of the day, Reliable Talent just allows high level rogues to take 10 even under pressure. That’s nice, but it’s not game-Breaking by any means.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7289612, member: 6779196"] This has never registered as a problem to me because so many tasks are already automatic passes or fails anyway. I never ask for a roll unless the task has a reasonable chance of success, a reasonable chance of failure, and a consequence for failure. If your rogue didn’t have reliable talent, but still had his 20 Dexterity, +4 Proficiency Bonus, and Expertise with Thieves’ Tools, what’s stopping him from picking every lock with a DC 23 or below anyway? Do you not allow players to take 10 when they have no time pressure? Heck, even 33 or below, unless there’s something preventing him from trying over and over again until he succeeds, he’ll eventually roll what ever target number he needs. During uptime there are usually complicating factors that prevent characters from taking as much time as they need on tasks, but if you’re handwaving that away on the basis of “what if he wants to rob a town blind during downtime?” then what was stopping him from doing that before? And anyway, at level 12, this rogue should be a grey mouser type legendary thief. He [i]should[/i] be able to rob entire towns in his downtime, that’s the fantasy people play rouges for. At the end of the day, Reliable Talent just allows high level rogues to take 10 even under pressure. That’s nice, but it’s not game-Breaking by any means. [/QUOTE]
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Reliable Talent. What the what?
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