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*Dungeons & Dragons
Reliable Talent. What the what?
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<blockquote data-quote="Ovinomancer" data-source="post: 7289686" data-attributes="member: 16814"><p>No, the medium tasks are for non-expertise and the hard tasks are for expertise skills. The very hard are expertise skills, but you're yet to identify the reasoning that has a rogue player picking skills for reliable talent under different criteria than the skills he picked for expertise.</p><p></p><p>Fly expends a resource, one that could have been a fireball. Invisibility doesn't, in fact, beat <em>any </em>stealth checks; it <em>allows </em>stealth checks. Knock also expends a resource and creates a clearly audible knock up to 300' away, hardly a stealthy action.</p><p></p><p>We aren't really talking about peons, though, are we? In a small town, the targets you hit are merchants, not farmers, and even they can't afford very hard difficulty locks or magical seals very well. Plus, they carry a good deal of coin or goods that are valuable, so it's not pocket change we're really talking about. If you have a small town that your rogue rolls through and robs with impunity and comes up with only a few 100 gold, I'm asking what kind of plague or war is currently raging on the streets.</p><p></p><p>And, actually, the fact that other level 12 NPC rogues can do it as well <em>exacerbates </em>the problem in the fiction, it doesn't solve or ameliorate it. You now get to come up with reasons they aren't making enough money to live extravagantly knocking over the occasional D&D version of a small bank every other week. You can do this, certainly (and I have), but pretending it's a trivial effort is ridiculous.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7289686, member: 16814"] No, the medium tasks are for non-expertise and the hard tasks are for expertise skills. The very hard are expertise skills, but you're yet to identify the reasoning that has a rogue player picking skills for reliable talent under different criteria than the skills he picked for expertise. Fly expends a resource, one that could have been a fireball. Invisibility doesn't, in fact, beat [I]any [/I]stealth checks; it [I]allows [/I]stealth checks. Knock also expends a resource and creates a clearly audible knock up to 300' away, hardly a stealthy action. We aren't really talking about peons, though, are we? In a small town, the targets you hit are merchants, not farmers, and even they can't afford very hard difficulty locks or magical seals very well. Plus, they carry a good deal of coin or goods that are valuable, so it's not pocket change we're really talking about. If you have a small town that your rogue rolls through and robs with impunity and comes up with only a few 100 gold, I'm asking what kind of plague or war is currently raging on the streets. And, actually, the fact that other level 12 NPC rogues can do it as well [I]exacerbates [/I]the problem in the fiction, it doesn't solve or ameliorate it. You now get to come up with reasons they aren't making enough money to live extravagantly knocking over the occasional D&D version of a small bank every other week. You can do this, certainly (and I have), but pretending it's a trivial effort is ridiculous. [/QUOTE]
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Reliable Talent. What the what?
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