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Reliable Talent. What the what?
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<blockquote data-quote="Ovinomancer" data-source="post: 7289947" data-attributes="member: 16814"><p>Absolutely right, my bad, I forgot it applied to all proficient checks. However...</p><p></p><p></p><p></p><p>This is exactly what I said when I countered your claim of only easy checks being bypass earlier, so I'm not sure who you're lecturing here, with my own points....</p><p></p><p></p><p>Well, that rambled. And, if you note, one of my major issues isn't that it makes things obsolete, it's that it does so dramatically and suddenly. There's no ramp, it's a cliff of one day things are still a challenge, the next they aren't. A level 11 rogue can't knock over a small town -- odds are they'll fail a check at some point. The level 12 rogue can. It's a strange place to put a major demarcation in expected skill. No one would really have a problem with it if is ramped in, as, say, a 10th level rogue could knock over a town with a very high chance of success and by 12th it's guaranteed.</p><p></p><p>As for maligning my ability to design a campaign, maybe you missed the fact that I pointed out simply barring doors, instead of expensive locks, mostly defeats the 12th level rogue's ability to wantonly loot. Again, my problem isn't that the challenges shift, it's that it does so suddenly and a read over of the ability doesn't really clearly indicate the level of change that occurs.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7289947, member: 16814"] Absolutely right, my bad, I forgot it applied to all proficient checks. However... This is exactly what I said when I countered your claim of only easy checks being bypass earlier, so I'm not sure who you're lecturing here, with my own points.... Well, that rambled. And, if you note, one of my major issues isn't that it makes things obsolete, it's that it does so dramatically and suddenly. There's no ramp, it's a cliff of one day things are still a challenge, the next they aren't. A level 11 rogue can't knock over a small town -- odds are they'll fail a check at some point. The level 12 rogue can. It's a strange place to put a major demarcation in expected skill. No one would really have a problem with it if is ramped in, as, say, a 10th level rogue could knock over a town with a very high chance of success and by 12th it's guaranteed. As for maligning my ability to design a campaign, maybe you missed the fact that I pointed out simply barring doors, instead of expensive locks, mostly defeats the 12th level rogue's ability to wantonly loot. Again, my problem isn't that the challenges shift, it's that it does so suddenly and a read over of the ability doesn't really clearly indicate the level of change that occurs. [/QUOTE]
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