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General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7290278" data-attributes="member: 6775031"><p>The reason to roll is because the outcome is uncertain. The rules tell us this. Once you implement failure on a 1, the outcome is <em>always</em> uncertain (unless failure is guaranteed, I guess). Granted, if it doesn't <em>matter</em> that everyone is falling down all the time then you don't have to stop and narrate it, but it's still <em>happening</em> in the background for as long as that's the rule which best describes how the world works.</p><p></p><p>Something you could do, which would probably get you closer to what you're looking for without as many unintended side-effects, is to implement failure on a 1 for checks with a minimum DC of 15 or whatever. Most people are going to fail on a 1 against DC 15 anyway, so this would create less collateral damage. You could also say that Reliable Talent doesn't work on a 1, so the check result would only be 16 or whatever in that case. Either way, it's obvious that you're just nerfing the rogue, so I'm not sure how the player would feel about that (especially since they can just spend luck to reroll it anyway).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7290278, member: 6775031"] The reason to roll is because the outcome is uncertain. The rules tell us this. Once you implement failure on a 1, the outcome is [I]always[/I] uncertain (unless failure is guaranteed, I guess). Granted, if it doesn't [I]matter[/I] that everyone is falling down all the time then you don't have to stop and narrate it, but it's still [I]happening[/I] in the background for as long as that's the rule which best describes how the world works. Something you could do, which would probably get you closer to what you're looking for without as many unintended side-effects, is to implement failure on a 1 for checks with a minimum DC of 15 or whatever. Most people are going to fail on a 1 against DC 15 anyway, so this would create less collateral damage. You could also say that Reliable Talent doesn't work on a 1, so the check result would only be 16 or whatever in that case. Either way, it's obvious that you're just nerfing the rogue, so I'm not sure how the player would feel about that (especially since they can just spend luck to reroll it anyway). [/QUOTE]
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Reliable Talent. What the what?
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