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General Tabletop Discussion
*Dungeons & Dragons
Reliable Talent. What the what?
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<blockquote data-quote="redrick" data-source="post: 7294093" data-attributes="member: 6777696"><p>Another way to think about Reliable Talent is the options it opens up for your adventures. Reliable Talent allows your Rogue to do difficult, and potentially dangerous, things (depending on where their expertise and ability scores are distributed) without risk of killing the character. Instead of saying, "Damn. The Rogue can walk a tightrope across a bottomless chasm with no risk of slipping and falling off. This sucks," why not say, "Damn, the Rogue can run a tightrope across a bottomless chasm and leap through a narrow window without risk of falling. We can do some awesome stuff!" Suddenly, some serious Ethan Hunt shenanigans are on the table. And once you say, "As you are racing along the tightrope, suddenly a hurricane force gust of wind starts whipping through the canyon — what do you do?" The players know that if you call for a roll, the situation is intense and the risk of failure is high.</p><p></p><p>Level 11. We on some high-tier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> now.</p><p></p><p>-----</p><p></p><p>Meanwhile, the 5th level caster is flying the rest of the party and their donkey across the chasm with a 3rd level spell. But the Rogue looks way cooler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="redrick, post: 7294093, member: 6777696"] Another way to think about Reliable Talent is the options it opens up for your adventures. Reliable Talent allows your Rogue to do difficult, and potentially dangerous, things (depending on where their expertise and ability scores are distributed) without risk of killing the character. Instead of saying, "Damn. The Rogue can walk a tightrope across a bottomless chasm with no risk of slipping and falling off. This sucks," why not say, "Damn, the Rogue can run a tightrope across a bottomless chasm and leap through a narrow window without risk of falling. We can do some awesome stuff!" Suddenly, some serious Ethan Hunt shenanigans are on the table. And once you say, "As you are racing along the tightrope, suddenly a hurricane force gust of wind starts whipping through the canyon — what do you do?" The players know that if you call for a roll, the situation is intense and the risk of failure is high. Level 11. We on some high-tier :):):):) now. ----- Meanwhile, the 5th level caster is flying the rest of the party and their donkey across the chasm with a 3rd level spell. But the Rogue looks way cooler. :cool: [/QUOTE]
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Reliable Talent. What the what?
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