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Reliable Talent. What the what?
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 7304876" data-attributes="member: 6904757"><p>OK. Let's have some fun.</p><p></p><p><strong>7th level party decided to spend a number of sessions in a designated "level 1" part of the dungeon: </strong>Great. Group A of 7th level characters explores Weak-A** Kolbold lLand. I have noo problem with it. They (practically) wasted their play session fighting kobolds, while the rival groups B and C, who play on different days of the week, gain more experience faster and continue to take all the good treasure before Group A is able to find it.</p><p><strong></strong></p><p><strong>Would you make adjustments to keep things entertaining?</strong> Nope. And It's a non-issue. Me players prefer to take on higher level threats and claim the better treasure so group B and C can't get it to first. That isn't saying can't be good treasure on a low level dungeon or absolutely no treasure in a higher level dungeon, just that higher level dungeons have better treasure because no one's cleared them out yet decades ago.</p><p><strong></strong></p><p><strong>One of the beauties of an RPG is that it's not a computer game. You don't have to pre-design every room, every creature, every encounter.</strong> Actually, I do. To keep any semblance of fairness when DMing for multiple PC adventuring groups in the same world, that world must react the same way no matter which groups enters in a given adventure site, whether they are at 2nd or 19th level.<strong></strong></p><p><strong></strong></p><p><strong>Does the DM adjust encounters on the fly to maintain an optimal challenge?</strong> I say no. Moreover, it's a non-issue. Because I run multiple rival groups in the same world, the primary challenge is not against the monsters, but to stay ahead of the other groups in terms of level, power, and repute (or infamy).</p><p></p><p><strong>Is the key always in the third place the players look?</strong> No. </p><p><strong></strong></p><p><strong>Or does the DM allow the PCs to struggle, get frustrated and run into unfair encounters?</strong> Yes</p><p></p><p><strong>And if they aren't [having fun]?</strong> They can join a different game. Mine isn't meant to satisfy everyone's taste. I've just been lucky to find 19 like-minded players who enjoy the same things I do.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 7304876, member: 6904757"] OK. Let's have some fun. [B]7th level party decided to spend a number of sessions in a designated "level 1" part of the dungeon: [/B]Great. Group A of 7th level characters explores Weak-A** Kolbold lLand. I have noo problem with it. They (practically) wasted their play session fighting kobolds, while the rival groups B and C, who play on different days of the week, gain more experience faster and continue to take all the good treasure before Group A is able to find it. [B] Would you make adjustments to keep things entertaining?[/B] Nope. And It's a non-issue. Me players prefer to take on higher level threats and claim the better treasure so group B and C can't get it to first. That isn't saying can't be good treasure on a low level dungeon or absolutely no treasure in a higher level dungeon, just that higher level dungeons have better treasure because no one's cleared them out yet decades ago. [B] One of the beauties of an RPG is that it's not a computer game. You don't have to pre-design every room, every creature, every encounter.[/B] Actually, I do. To keep any semblance of fairness when DMing for multiple PC adventuring groups in the same world, that world must react the same way no matter which groups enters in a given adventure site, whether they are at 2nd or 19th level.[B] Does the DM adjust encounters on the fly to maintain an optimal challenge?[/B] I say no. Moreover, it's a non-issue. Because I run multiple rival groups in the same world, the primary challenge is not against the monsters, but to stay ahead of the other groups in terms of level, power, and repute (or infamy). [B]Is the key always in the third place the players look?[/B] No. [B] Or does the DM allow the PCs to struggle, get frustrated and run into unfair encounters?[/B] Yes [B]And if they aren't [having fun]?[/B] They can join a different game. Mine isn't meant to satisfy everyone's taste. I've just been lucky to find 19 like-minded players who enjoy the same things I do. [/QUOTE]
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