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Reliable Talent. What the what?
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<blockquote data-quote="redrick" data-source="post: 7304900" data-attributes="member: 6777696"><p>All reasonable answers! To be clear, this conversation is partially in response to [MENTION=6775031]Saelorn[/MENTION]'s assertion that meta-gaming is antithetical to role-playing and that we should remove all meta-gaming from our RPGs. Some, including me, suggested that the DM, at the very least, would be metagaming to keep things interesting for a table full of players who are "just playing my character, man."</p><p></p><p>The game you are describing doesn't sound like an example of a game without meta-gaming. It sounds like an example of an in-elastic gameworld. Which is fine! I lean in the direction of an in-elastic gameworld as well. I'm more likely to allow the players to wipe on an unfair encounter because that's the encounter I was planning to run than I am to soften an encounter on the fly, because "things aren't looking too good for our heroes." More to the point, I <strong>hate it</strong> when I get the sense that the DM is tweaking the difficulty of an encounter on the fly, in either direction. This reminds me of games in elementary school gym class where the teacher would make sure that the score was always neck and neck until 5 minutes before the end.</p><p></p><p>But it also sounds like your players are making plenty of meta-game considerations in terms of knowing that maximizing risk will maximize reward, not to mention knowing that there is a rival group of players at another table. Which again, is fine! That's not a criticism of the game you are playing. You are making sure that you can be an impartial referee for three different groups running through the same world. It's just a criticism of the suggestion, upthread, that meta-gaming is antithetical to roleplaying games.</p></blockquote><p></p>
[QUOTE="redrick, post: 7304900, member: 6777696"] All reasonable answers! To be clear, this conversation is partially in response to [MENTION=6775031]Saelorn[/MENTION]'s assertion that meta-gaming is antithetical to role-playing and that we should remove all meta-gaming from our RPGs. Some, including me, suggested that the DM, at the very least, would be metagaming to keep things interesting for a table full of players who are "just playing my character, man." The game you are describing doesn't sound like an example of a game without meta-gaming. It sounds like an example of an in-elastic gameworld. Which is fine! I lean in the direction of an in-elastic gameworld as well. I'm more likely to allow the players to wipe on an unfair encounter because that's the encounter I was planning to run than I am to soften an encounter on the fly, because "things aren't looking too good for our heroes." More to the point, I [B]hate it[/B] when I get the sense that the DM is tweaking the difficulty of an encounter on the fly, in either direction. This reminds me of games in elementary school gym class where the teacher would make sure that the score was always neck and neck until 5 minutes before the end. But it also sounds like your players are making plenty of meta-game considerations in terms of knowing that maximizing risk will maximize reward, not to mention knowing that there is a rival group of players at another table. Which again, is fine! That's not a criticism of the game you are playing. You are making sure that you can be an impartial referee for three different groups running through the same world. It's just a criticism of the suggestion, upthread, that meta-gaming is antithetical to roleplaying games. [/QUOTE]
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