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Reliable Talent. What the what?
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<blockquote data-quote="5ekyu" data-source="post: 7305250" data-attributes="member: 6919838"><p>Well, lets be clear, it depends on how the GM chooses to interpret a few things as far as actions and reactions goes.</p><p></p><p>Most GMs i know require reactions to be keyed to or triggered to an event or occurance a character **can percieve**. So for example they would not allow a ready trigger to be "when my wife back at the castle sneezes" when the character themselves is say at a temple miles away with no way to know it.</p><p></p><p>So, assuming that is "in play" adding in a GM determination that you cannot in character "see an attack" as anything more than one of many identical flurries of action, then "when blah blah attacks" would not be a valid trigger. The character has nothing to react to.</p><p></p><p>Note however, this "cannot differentiate an attack from flurry of activity" can run afoul of other rules. There are some abilities or spells that trigger on "when attacked" how does the GM handle that? Can i use my reaction to attack as soon as the turn starts if someone is within striking range?</p><p></p><p>Alternatively, the GM could rule your character does not have to percieve thr trigger event at all. It becomes some powerful event detector of the unknown. "I ready an action to say "enemies have snuck in the south gate" when enemies sheak in the south gate". That of course brings in a bigger problem.</p><p></p><p>For my games, a character's action can be separated from the general flurry of activity if it can be seen by the observer at all. So, no metagaming. If you cannot see that action, your trigger is not tripped.</p><p></p><p>"Seen" is usually meant as "perceived or recognized" if other senses are in play and definitive. Its just easier to say "seen" than perceived and recognized.</p><p></p><p>Ymmv. </p><p></p><p>But just to be clear, is their a RAW that says you dont "see" attacks as separate from the flurry of action noise? Does thst apply in your games for ranged attacks where ammo is tracked too? If so, how many arrows are expended for those flurry of activity shots? </p><p></p><p>One final note - i dont interpret any of the combat systems to mean that action simultanaeity overrules characters being able to actually act in a sequence. One character drops a ropes and anchors it while another starts climbing down the rope is a pretty clear "one follows the other" sort of thing withon a turn that i think most GMs would allow and not see as an out of character break to the in-games events.</p><p></p><p> </p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7305250, member: 6919838"] Well, lets be clear, it depends on how the GM chooses to interpret a few things as far as actions and reactions goes. Most GMs i know require reactions to be keyed to or triggered to an event or occurance a character **can percieve**. So for example they would not allow a ready trigger to be "when my wife back at the castle sneezes" when the character themselves is say at a temple miles away with no way to know it. So, assuming that is "in play" adding in a GM determination that you cannot in character "see an attack" as anything more than one of many identical flurries of action, then "when blah blah attacks" would not be a valid trigger. The character has nothing to react to. Note however, this "cannot differentiate an attack from flurry of activity" can run afoul of other rules. There are some abilities or spells that trigger on "when attacked" how does the GM handle that? Can i use my reaction to attack as soon as the turn starts if someone is within striking range? Alternatively, the GM could rule your character does not have to percieve thr trigger event at all. It becomes some powerful event detector of the unknown. "I ready an action to say "enemies have snuck in the south gate" when enemies sheak in the south gate". That of course brings in a bigger problem. For my games, a character's action can be separated from the general flurry of activity if it can be seen by the observer at all. So, no metagaming. If you cannot see that action, your trigger is not tripped. "Seen" is usually meant as "perceived or recognized" if other senses are in play and definitive. Its just easier to say "seen" than perceived and recognized. Ymmv. But just to be clear, is their a RAW that says you dont "see" attacks as separate from the flurry of action noise? Does thst apply in your games for ranged attacks where ammo is tracked too? If so, how many arrows are expended for those flurry of activity shots? One final note - i dont interpret any of the combat systems to mean that action simultanaeity overrules characters being able to actually act in a sequence. One character drops a ropes and anchors it while another starts climbing down the rope is a pretty clear "one follows the other" sort of thing withon a turn that i think most GMs would allow and not see as an out of character break to the in-games events. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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