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Reliable Talent. What the what?
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<blockquote data-quote="CapnZapp" data-source="post: 7536019" data-attributes="member: 12731"><p>Allow me to post a contrary opinion. </p><p></p><p>Anything that you can do in your sleep, automatically, even on rolling a 1, etc cannot, by definition, be "awesome".</p><p></p><p>In this case, it's just a matter of the other players (and GM?) not knowing the rules.</p><p></p><p>In our game, we have ruled that a natural 1 is always a failure, so there is always a small risk of failure associated with rolling. (When there is no risk of failure I don't make the player roll at all). You don't have to roll, though.</p><p></p><p>As for Reliable Talent, this means the player is facing a decision: do I roll, or do I "take 10" and risk that not being awesome enough? (A 10 is often - close to always - enough to avoid failure, at least for "skill monkey" builds like the Rogue. But it is not always enough for spectacular success, and that's the crux!)</p><p></p><p>In your case, taking 10 would, however, be a spectacular success. Not surprising with all that buffing. And Jubilex is not the most attentive of Demon Lords.</p><p></p><p>But my point is: we've tweaked the rules to make the decision to roll meaningful even for Reliable Rogues. You can roll to gain a good chance of getting a spectacular result at the cost of a 5% risk of failure... or you can skip the roll and risk never getting that spectacular result. </p><p></p><p>What's more important? Succeeding at all - then don't roll. Or would failure mostly be fun or interesting, as would being a showoff, basking in glory? Then roll.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7536019, member: 12731"] Allow me to post a contrary opinion. Anything that you can do in your sleep, automatically, even on rolling a 1, etc cannot, by definition, be "awesome". In this case, it's just a matter of the other players (and GM?) not knowing the rules. In our game, we have ruled that a natural 1 is always a failure, so there is always a small risk of failure associated with rolling. (When there is no risk of failure I don't make the player roll at all). You don't have to roll, though. As for Reliable Talent, this means the player is facing a decision: do I roll, or do I "take 10" and risk that not being awesome enough? (A 10 is often - close to always - enough to avoid failure, at least for "skill monkey" builds like the Rogue. But it is not always enough for spectacular success, and that's the crux!) In your case, taking 10 would, however, be a spectacular success. Not surprising with all that buffing. And Jubilex is not the most attentive of Demon Lords. But my point is: we've tweaked the rules to make the decision to roll meaningful even for Reliable Rogues. You can roll to gain a good chance of getting a spectacular result at the cost of a 5% risk of failure... or you can skip the roll and risk never getting that spectacular result. What's more important? Succeeding at all - then don't roll. Or would failure mostly be fun or interesting, as would being a showoff, basking in glory? Then roll. [/QUOTE]
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Reliable Talent. What the what?
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