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Relic Hunters in Tekumel (IC)
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<blockquote data-quote="Deuce Traveler" data-source="post: 6577697" data-attributes="member: 34958"><p>Yolkana wakes up before Bella takes the first watch, and listens to the information Zephia was able to discover in regards to the hidden landing. She taps her nose a couple of times, a quirk she has when thinking, <span style="color: darkorange">"It is strange that they have hidden it, as though I have seen most of their fishing being done on the west side, it wouldn't make much difference to have it done on the eastern. I'll take a look around. If anyone comes by, pretend I'm still sleeping."</span> Yolkana appears to be thinking hard on recent events, though if she has any further suspicions she keeps it to herself in an infuriatingly tight-lipped manner you already saw displayed before the attack by the lri. After propping up her sleeping bag to appear as if someone could still be inside it, the state policewoman tucks a small knife into her belt and sneaks off into the shadows to investigate.</p><p></p><p>The rest of you try to settle in for the night, with Bella taking the first watch, but rest is difficult and uncomfortable. First, the holes in the side of the hut allow the chill night air to blow through and it is hard to find warmth inside your sleeping back because of it. You find yourself tucking into a ball. Also, the roof of the hut was not sealed properly, and night also brings a steady drizzle of rain which dampens your sleeping bags and blankets. Finally, the village seems to have become louder now that night has fallen as the villagers have broken out into some sort of banquet and celebration with a large bonfire and music being played. Loudest of all is a series of drums that are being played without concerns for rhythm or cadence, and you find yourselves wishing someone could give proper musical instruction to the villagers.</p><p></p><p>OOC: SIEGE check again, based on Wisdom and a challenge of 2. Characters with a prime in Wisdom have to roll a 14 or higher. Characters without a wisdom prime have to make a 20 or higher. Wisdom bonuses and a +3 character level bonus apply to the rolls.</p><p></p><p>Those that make it:</p><p>[sblock]</p><p>You can tell the celebration is a front. The loudest of the drums is not being misplayed and is actually sending out a steady beat before pausing. During the pause, another loud drum is answering further away to the northeast. The drummers are communicating to one another, though you cannot fathom the message. It is in a series of short and long sounds.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6577697, member: 34958"] Yolkana wakes up before Bella takes the first watch, and listens to the information Zephia was able to discover in regards to the hidden landing. She taps her nose a couple of times, a quirk she has when thinking, [color=darkorange]"It is strange that they have hidden it, as though I have seen most of their fishing being done on the west side, it wouldn't make much difference to have it done on the eastern. I'll take a look around. If anyone comes by, pretend I'm still sleeping."[/color] Yolkana appears to be thinking hard on recent events, though if she has any further suspicions she keeps it to herself in an infuriatingly tight-lipped manner you already saw displayed before the attack by the lri. After propping up her sleeping bag to appear as if someone could still be inside it, the state policewoman tucks a small knife into her belt and sneaks off into the shadows to investigate. The rest of you try to settle in for the night, with Bella taking the first watch, but rest is difficult and uncomfortable. First, the holes in the side of the hut allow the chill night air to blow through and it is hard to find warmth inside your sleeping back because of it. You find yourself tucking into a ball. Also, the roof of the hut was not sealed properly, and night also brings a steady drizzle of rain which dampens your sleeping bags and blankets. Finally, the village seems to have become louder now that night has fallen as the villagers have broken out into some sort of banquet and celebration with a large bonfire and music being played. Loudest of all is a series of drums that are being played without concerns for rhythm or cadence, and you find yourselves wishing someone could give proper musical instruction to the villagers. OOC: SIEGE check again, based on Wisdom and a challenge of 2. Characters with a prime in Wisdom have to roll a 14 or higher. Characters without a wisdom prime have to make a 20 or higher. Wisdom bonuses and a +3 character level bonus apply to the rolls. Those that make it: [sblock] You can tell the celebration is a front. The loudest of the drums is not being misplayed and is actually sending out a steady beat before pausing. During the pause, another loud drum is answering further away to the northeast. The drummers are communicating to one another, though you cannot fathom the message. It is in a series of short and long sounds. [/sblock] [/QUOTE]
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