Relics and Rituala "Sacred Journey"

Artoomis

First Post
Over on the Story Hour forum, Sagiro banned this spell, while allowing all others from Relics and Rituals (the other 9, I think it is).

Is this spell really that unbalancing? Since I don't know the game mechanics of what the spell does, I can't answer that question. I understand it increases the abilities of the paladin for a time.

Is it really that much better than Holy Sword? Or, for that matter, the first level spell "Smite."
 

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The spell in a nutshell:

Casting Time 10 minutes, duration 8hours / level. Material component: 1000gp item sacrificed during the casting. As a side effect, you are unconcious during the entire casting time. Finally, the casting must be performed at a holy shrine.

You get one of the following bonuses (dependent on which spiritual shrine you journey to in your vision):
  • You can smite evil twice per day, and you deal level x 2 damage
  • You Cha mod is doubled for Divine grace (max +5)
  • Laying on Hands ability is doubled
  • The number of turn attempts available is doubled
  • Turn attempts are made at +1 level

On the face of it, it sounds like a mildly powerful spell to me. If it comes up in my game though, I'll allow it. Granted, the Paladin in my game will likely never gain the spell, as he has multi-classed.

[EDIT] Forgot to add that you can only be under the effects of a single casting at any one time [/EDIT]
 
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The smiting effect makes your smite abilty 4x as good, twice as many at twice the effect. That's probably the best use.

Lay on hands isn't too bad if you have a big charisma bonus and a high level. You can vaporize liches etc with a touch (+10 mod x 20 level x 2=400 hp)

Turn attempts at +1 level is a joke. I don't think turning attempts are in short supply either.

+5 to saves, this could be decent depending on how good your saves are without the extra +5.
 



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