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<blockquote data-quote="BiggusGeekus" data-source="post: 2177688" data-attributes="member: 1014"><p>I never really thought about it before. But I feel compelled to post on this thread, so I'll contribute:</p><p></p><p><strong>Artifacts</strong> - powerful magic items that were created intenionally. Examples: The One Ring, Excallibur</p><p></p><p><strong>Relics</strong> - powerful magic items taht were created untintentionally. Exmples: ... er ... actually the only "real life" ones I can think of were all of religious origin and I don't feel like going there.</p><p></p><p><strong>Relic for alsih2o (aka Clay)</strong></p><p></p><p><em>Blooddrenched Spear of the Fallen Unicorn</em></p><p></p><p>There once was a paladin who grew disillusioned with his chosen faith and came of the opinion that the only way to prevent man from turning on man was to enforce dire law that would control all thought and expression. His chosen diety wept, but did not stay his hand for that would only enforce the now fallen paladin's beliefs. The paladin swore devotion to a foul demon and pledged loyalty in exchange for power. The demon required sacrifice. So the paladin -- who's newfound vile ways was not yet known to mortals -- slew the most majestic of good creatures, a unicorn, and mounted it's horn on a thin pole made of cold iron. The demon was pleased and gave dire blessings on the paladin (now a blackguard).</p><p></p><p>The paladin/blackguard was slain 20 years prior to the current date of the campaign. His assasin was an Ogre Mage who lusted after the blackgaurd's power. The spear has since been lost to history but is presumed to be serving the purposes of evil.</p><p></p><p><u>Powers</u></p><p>* this weapon is treated as a <em>+3 unholy longspear</em> for general use.</p><p>* at the end of the weilder's turn, he or she gains one hit point. This is made <em>after</em> any stabalization checks, if any are required.</p><p>* The weapon grants pemanent <em>mind blank</em> on the user</p><p>* the wilder has a +4 circumstance bonus to Bluff checks</p><p>* All Sense Motive checks made on the user have a secret -6 circumstance penalty</p><p></p><p>* at the start of the weilder's turn, he or she loses one hit point. This is made <em>before</em> any stabalization checks, if any are required.</p><p>* in the event of death, the character's soul is permanently given to the vile demon who made the paladin swear aligence. No attempts to raise or ressurect the weilder will succeed. When the character dies, his body will shrivel as if it was dehydrated to a husk and the spear will be a font of blood.</p><p>* The character will suffer a -8 circumstance penalty to Diplomacy and Animal Empathy ... the spear radiates a slight aura of fear.</p><p>* all creatures of type animal within 10' of the weilder will be considered to be Unfriendly.</p><p></p><p>* special effect: the <em>Blooddrenched Spear of the Fallen Unicorn</em> constantly drips blood in proportion to how much bloodletting it has caused. Since it always does at least 1hp/round (to the weilder) there is always a slight trickel. In combat, it can gush blood and make for a horrific vision the like of which will cause many a nightmare.</p><p></p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2177688, member: 1014"] I never really thought about it before. But I feel compelled to post on this thread, so I'll contribute: [b]Artifacts[/b] - powerful magic items that were created intenionally. Examples: The One Ring, Excallibur [b]Relics[/b] - powerful magic items taht were created untintentionally. Exmples: ... er ... actually the only "real life" ones I can think of were all of religious origin and I don't feel like going there. [b]Relic for alsih2o (aka Clay)[/b] [i]Blooddrenched Spear of the Fallen Unicorn[/i] There once was a paladin who grew disillusioned with his chosen faith and came of the opinion that the only way to prevent man from turning on man was to enforce dire law that would control all thought and expression. His chosen diety wept, but did not stay his hand for that would only enforce the now fallen paladin's beliefs. The paladin swore devotion to a foul demon and pledged loyalty in exchange for power. The demon required sacrifice. So the paladin -- who's newfound vile ways was not yet known to mortals -- slew the most majestic of good creatures, a unicorn, and mounted it's horn on a thin pole made of cold iron. The demon was pleased and gave dire blessings on the paladin (now a blackguard). The paladin/blackguard was slain 20 years prior to the current date of the campaign. His assasin was an Ogre Mage who lusted after the blackgaurd's power. The spear has since been lost to history but is presumed to be serving the purposes of evil. [u]Powers[/u] * this weapon is treated as a [i]+3 unholy longspear[/i] for general use. * at the end of the weilder's turn, he or she gains one hit point. This is made [i]after[/i] any stabalization checks, if any are required. * The weapon grants pemanent [i]mind blank[/i] on the user * the wilder has a +4 circumstance bonus to Bluff checks * All Sense Motive checks made on the user have a secret -6 circumstance penalty * at the start of the weilder's turn, he or she loses one hit point. This is made [i]before[/i] any stabalization checks, if any are required. * in the event of death, the character's soul is permanently given to the vile demon who made the paladin swear aligence. No attempts to raise or ressurect the weilder will succeed. When the character dies, his body will shrivel as if it was dehydrated to a husk and the spear will be a font of blood. * The character will suffer a -8 circumstance penalty to Diplomacy and Animal Empathy ... the spear radiates a slight aura of fear. * all creatures of type animal within 10' of the weilder will be considered to be Unfriendly. * special effect: the [i]Blooddrenched Spear of the Fallen Unicorn[/i] constantly drips blood in proportion to how much bloodletting it has caused. Since it always does at least 1hp/round (to the weilder) there is always a slight trickel. In combat, it can gush blood and make for a horrific vision the like of which will cause many a nightmare. How's that? [/QUOTE]
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