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Religion for all the other characters
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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1089241" data-attributes="member: 13873"><p>Religion is almost always a very big influence when I'm designing a character of any sort. I feel that a character's belief, whether it be in the worship of a god or in following a certain philosophy (as in the Planescape setting) adds so much more meaning to a character's personality and motives.</p><p></p><p>The emphasis on religion and/or philosophy, even for characters who aren't clerics, is very likely one big reason why I enjoy Planescape, Forgotten Realms, and Scarred Lands as much as I now do. There are many other reasons of course, but as I would oftentimes read books on religion and philosophy for fun, there's no doubt in my mind that it's leaked out in gaming as well.</p><p></p><p>When it comes to books on religion and pantheons and such, I get far more use out of books which detail the likes, dislikes, and motives of the gods and their followers, the way their religious organizations are set up, the types of societies which might contain these religions, various myths and legends associated with the deities and the like. I don't get much use at all for god stats, so a book made up of nothing but god stats isn't going to thrill me and isn't likely to encourage me to buy it unless I'm just trying to be completist about a setting I'm already enjoying.</p><p></p><p>A good book on religions with lots and lots of flavor text (Use 2ed Forgotten Realms Faiths and Avatars as a great example. Too bad WOTC decided otherwise in their 3ed god books) would be much more useful in generating ideas for any setting even if the actual pantheons themselves are setting specific.</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1089241, member: 13873"] Religion is almost always a very big influence when I'm designing a character of any sort. I feel that a character's belief, whether it be in the worship of a god or in following a certain philosophy (as in the Planescape setting) adds so much more meaning to a character's personality and motives. The emphasis on religion and/or philosophy, even for characters who aren't clerics, is very likely one big reason why I enjoy Planescape, Forgotten Realms, and Scarred Lands as much as I now do. There are many other reasons of course, but as I would oftentimes read books on religion and philosophy for fun, there's no doubt in my mind that it's leaked out in gaming as well. When it comes to books on religion and pantheons and such, I get far more use out of books which detail the likes, dislikes, and motives of the gods and their followers, the way their religious organizations are set up, the types of societies which might contain these religions, various myths and legends associated with the deities and the like. I don't get much use at all for god stats, so a book made up of nothing but god stats isn't going to thrill me and isn't likely to encourage me to buy it unless I'm just trying to be completist about a setting I'm already enjoying. A good book on religions with lots and lots of flavor text (Use 2ed Forgotten Realms Faiths and Avatars as a great example. Too bad WOTC decided otherwise in their 3ed god books) would be much more useful in generating ideas for any setting even if the actual pantheons themselves are setting specific. [/QUOTE]
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