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Religion-heavy, low-magic campaign settings.. balancing it out
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<blockquote data-quote="madranturian" data-source="post: 325412" data-attributes="member: 1621"><p><strong>You have just described my campaign...</strong></p><p></p><p>And no, I don't balance the clerics on purpose. They are to be feared and respected. Arcane magic users and nature worshippers conduct their business in private, for fear of retribution by the powerful clerics of the world. This lends itself to some wonderful role-playing opportunities. In my world, not all clerics are evil, but all distrust arcane magic and pagans who worship nature. If you are an arcane magic user, lawful good clerics are to be feared as much as chaotic evil clerics.</p><p></p><p>I certainly do not limit the ablities of paladins and rangers to receive spells. This is part of the tension that makes up my campaign. Those with divine rights are often pitted against nature's followers and rangers are a key player in the druid's power structure.</p><p></p><p>Bards still receive magic, just like sorcerers. But understand, those characters capable of tapping into the energy of the universe and receive arcane magical abilities without studying books and scrolls are big-time targets. Those with divine rights consider them a danger to society (or at least their power base).</p><p></p><p>Openly using arcane magic in my campaign is asking for trouble. I don't limit the spell list dramatically, but player characters understand that a paladin knocking on their door to ask them questions about their use of arcane magic is a bigger threat than most monsters. No way can you openly purchase arcane magical items. It's contraband. </p><p></p><p>I'm glad to see others are thinking in this direction. It makes for a very fun campaign.</p></blockquote><p></p>
[QUOTE="madranturian, post: 325412, member: 1621"] [b]You have just described my campaign...[/b] And no, I don't balance the clerics on purpose. They are to be feared and respected. Arcane magic users and nature worshippers conduct their business in private, for fear of retribution by the powerful clerics of the world. This lends itself to some wonderful role-playing opportunities. In my world, not all clerics are evil, but all distrust arcane magic and pagans who worship nature. If you are an arcane magic user, lawful good clerics are to be feared as much as chaotic evil clerics. I certainly do not limit the ablities of paladins and rangers to receive spells. This is part of the tension that makes up my campaign. Those with divine rights are often pitted against nature's followers and rangers are a key player in the druid's power structure. Bards still receive magic, just like sorcerers. But understand, those characters capable of tapping into the energy of the universe and receive arcane magical abilities without studying books and scrolls are big-time targets. Those with divine rights consider them a danger to society (or at least their power base). Openly using arcane magic in my campaign is asking for trouble. I don't limit the spell list dramatically, but player characters understand that a paladin knocking on their door to ask them questions about their use of arcane magic is a bigger threat than most monsters. No way can you openly purchase arcane magical items. It's contraband. I'm glad to see others are thinking in this direction. It makes for a very fun campaign. [/QUOTE]
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Religion-heavy, low-magic campaign settings.. balancing it out
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