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Religion in Call of Cthulhu: Boon or Bane?
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<blockquote data-quote="overgeeked" data-source="post: 8176012" data-attributes="member: 86653"><p>I’ve had a few in my games before. It could be my bad luck, but they have tended to be played by real-life zealots who used the Call of Cthulhu game as an excuse to preach both in-character to the other investigators and out-of-character to the other players. As a result I’ve stopped allowing religious zealots in my games (both as players and as characters).</p><p></p><p>I think Call of Cthulhu in general is not a great place for positive depictions of faith. It’s a game and setting that runs almost completely opposite to real-world faith. I could see the faithful learning the truth if the world and becoming the most ardent cultists, but not having faith be a shield against the Mythos. That would run counter to the spirit of the game.</p><p></p><p>I’ve also been re-reading some older Call of Cthulhu stuff. Specifically the Keeper Companion, vol 1. The relevant line that’s sticking out is: “when these prehistoric civilizations crumbled, their knowledge was lost and belief in Cthulhu was replaced by belief in the weak gods of Earth.” </p><p></p><p>To me, that kinda perfectly encapsulates the world Call of Cthulhu exists in and is trying to create in the game.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8176012, member: 86653"] I’ve had a few in my games before. It could be my bad luck, but they have tended to be played by real-life zealots who used the Call of Cthulhu game as an excuse to preach both in-character to the other investigators and out-of-character to the other players. As a result I’ve stopped allowing religious zealots in my games (both as players and as characters). I think Call of Cthulhu in general is not a great place for positive depictions of faith. It’s a game and setting that runs almost completely opposite to real-world faith. I could see the faithful learning the truth if the world and becoming the most ardent cultists, but not having faith be a shield against the Mythos. That would run counter to the spirit of the game. I’ve also been re-reading some older Call of Cthulhu stuff. Specifically the Keeper Companion, vol 1. The relevant line that’s sticking out is: “when these prehistoric civilizations crumbled, their knowledge was lost and belief in Cthulhu was replaced by belief in the weak gods of Earth.” To me, that kinda perfectly encapsulates the world Call of Cthulhu exists in and is trying to create in the game. [/QUOTE]
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