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Religion in D&D: Your Take
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<blockquote data-quote="cbwjm" data-source="post: 9405314" data-attributes="member: 6788732"><p>I have 16ish gods in my setting with different cultures following different pantheons made up of different gods. The gods themselves tend to be distant, turning up only rarely now that they've brought order to the world.</p><p></p><p>As an example, the dwarves follow only 4 gods which represent their values. The soul-forger (creator of the dwarves, the craftsman, the protector of the dead), the Protector (a warrior who defends others), the Earthmother (strong connection the earth), the Thunderer (god of storms and inspiration who greeted the dwarves when they left their mountain homes. The other gods aren't really followed by them.</p><p></p><p>Next door, a human culture follows or acknowledges the Immortals, all the gods, though some are dark gods who aren't actively worshipped by the populous, these immortals are gods of order led by the Sun Father who led them from the frozen north to a new home.</p><p></p><p>People pray to all of the gods in their pantheon, and clerics follow all of the gods of the pantheon selecting a domain from those granted by the gods of their pantheon, assuming the faith has clerics, the Wyld Faith doesn't include them.</p><p></p><p>In other areas, the gods aren't followed. People either follow the elements (think WoW shaman) in the form of the Primordials or the Titans, or follow false gods (such as the demon worshippers in my take of Egypt who are all warlocks rather than any sort of divine spellcasting class). In some of the elemental worshipping areas, gods have been brought in who have replaced the Primordials formerly worshipped.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9405314, member: 6788732"] I have 16ish gods in my setting with different cultures following different pantheons made up of different gods. The gods themselves tend to be distant, turning up only rarely now that they've brought order to the world. As an example, the dwarves follow only 4 gods which represent their values. The soul-forger (creator of the dwarves, the craftsman, the protector of the dead), the Protector (a warrior who defends others), the Earthmother (strong connection the earth), the Thunderer (god of storms and inspiration who greeted the dwarves when they left their mountain homes. The other gods aren't really followed by them. Next door, a human culture follows or acknowledges the Immortals, all the gods, though some are dark gods who aren't actively worshipped by the populous, these immortals are gods of order led by the Sun Father who led them from the frozen north to a new home. People pray to all of the gods in their pantheon, and clerics follow all of the gods of the pantheon selecting a domain from those granted by the gods of their pantheon, assuming the faith has clerics, the Wyld Faith doesn't include them. In other areas, the gods aren't followed. People either follow the elements (think WoW shaman) in the form of the Primordials or the Titans, or follow false gods (such as the demon worshippers in my take of Egypt who are all warlocks rather than any sort of divine spellcasting class). In some of the elemental worshipping areas, gods have been brought in who have replaced the Primordials formerly worshipped. [/QUOTE]
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