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Religion in D&D: Your Take
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<blockquote data-quote="Voadam" data-source="post: 9405323" data-attributes="member: 2209"><p>D&D started out very Conan, some characters swore by a pantheistic god but the adventure was more locally focused and mostly you saw the magical priests of Set and not Set.</p><p></p><p>Then as Greyhawk developed it got a bit more Lankhmar where you can occasionally have adventures with Death, and you quake in fear when the Gods of Lankhmar come out of their tombs and walk the city streets but often it is a fantasy heist or caper. In Greyhawk you have Iuz ruling a country, the former mayor of Greyhawk ascended, and there are quasi-deities running around but there is a lot of dungeons and cities and politics and wilderness to occupy PCs. Then it got a bit more Moorecock where the Lords of Chaos enter stories directly and the protagonist deals with them, in Greyhawk we got GDQ culminating with facing off against Lolth in the Demonwebs.</p><p></p><p>D&D has also been a weird mix of Conan and other sword and sorcery pantheism and cults mixed with a magical medieval church structure with crusading knight clerics. So lots of mixing and matching of stuff from the two ideas. Plus real world mythology stuff thrown in to the mix so Greek Pantheon stuff along with biblical miracles of mana from heaven to eat and parting water as cleric powers.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9405323, member: 2209"] D&D started out very Conan, some characters swore by a pantheistic god but the adventure was more locally focused and mostly you saw the magical priests of Set and not Set. Then as Greyhawk developed it got a bit more Lankhmar where you can occasionally have adventures with Death, and you quake in fear when the Gods of Lankhmar come out of their tombs and walk the city streets but often it is a fantasy heist or caper. In Greyhawk you have Iuz ruling a country, the former mayor of Greyhawk ascended, and there are quasi-deities running around but there is a lot of dungeons and cities and politics and wilderness to occupy PCs. Then it got a bit more Moorecock where the Lords of Chaos enter stories directly and the protagonist deals with them, in Greyhawk we got GDQ culminating with facing off against Lolth in the Demonwebs. D&D has also been a weird mix of Conan and other sword and sorcery pantheism and cults mixed with a magical medieval church structure with crusading knight clerics. So lots of mixing and matching of stuff from the two ideas. Plus real world mythology stuff thrown in to the mix so Greek Pantheon stuff along with biblical miracles of mana from heaven to eat and parting water as cleric powers. [/QUOTE]
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