Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Religion in D&D: Your Take
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 9405486" data-attributes="member: 5142"><p>I typically prefer a more Eberron-like approach to religions in my TTRPGs. (Also, I'd give a shout out to religions in Iron Kingdoms.)</p><p></p><p>A lot of religion in Eberron is based around the worldviews of people who live in the world in relation to the realities and mysteries of the world. For example, three different elven religions are rooted in fearing both death and losing their ancestors in Dolurrh, particularly after losing their "Moses" figure: i.e., positive-energy necromancy, negative-energy necromancy, and embodying the ancestral spirit. There is a similar worldview about death that then bleeds over among (mostly) non-elves to become the Blood of Vol, though it also diverges from necromantic beliefs of the elves. Then we have the ethno-religious worldview of the kalashtar represented in the Path of Light. There is the Church of the Silver Flame and its theology formed around an actual spirit(s) that exists within a Silver Flame that manifests on Khorvaire. So when you look at Eberron, it's not just about picking from a pantheon of deities; instead, it's about picking your worldview.</p><p></p><p>I don't use the same religious set-up in all of my settings that I have run or created for D&D or otherwise. However, I do have a lot of common tropes that I often find myself remixing and reusing:</p><ul> <li data-xf-list-type="ul">animistic religions dealing with the reality of spirits, whether in this world or in a spirit world</li> <li data-xf-list-type="ul">a humanistic ethical/legalistic religion, which often ends up something like a sort of hybrid of various influences: Islam/Judaism/Confucianism/Qun (Dragon Age)/Khala (Starcraft Protoss). So there are not so much priests as there are legal scholars, ethical philosophers, and teachers concerned with a harmonious society, governance, as well as good/proper living.</li> <li data-xf-list-type="ul">a nature-oriented belief system (life/death/rebirth): sometimes includes a Green vs. the Dark or Fey Lords</li> <li data-xf-list-type="ul">dead gods whose spirits inhabit the earth in geographically-bound locations and seal ancient evils within</li> <li data-xf-list-type="ul">astrological gods embodied in constellations who reveal the will of the heavens through the stars</li> <li data-xf-list-type="ul">a Trimurti-like set of draconic deities (i.e., creator, preserver, destroyer)</li> <li data-xf-list-type="ul">cults of ascended heroes/immortals: lit. hero-worship cults</li> <li data-xf-list-type="ul">veneration of an angelic host, which is sometimes accompanied by a belief in a cast out an Adversary (and their minions) who sought supreme power over the entire host</li> <li data-xf-list-type="ul">an iconoclastic mystery cult that believes in a single engimatic deity who created existence with a single word. They venerate the power of words, language, writing, runes, and symbols but prohibit images of their deity.</li> </ul><p></p><p>Overall, I like showcasing a diversity of religions, cultures, differing worldviews, and syncretistic beliefs in my settings. You may have a land or nation where a people may commonly believe in one or more views above at the same time.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9405486, member: 5142"] I typically prefer a more Eberron-like approach to religions in my TTRPGs. (Also, I'd give a shout out to religions in Iron Kingdoms.) A lot of religion in Eberron is based around the worldviews of people who live in the world in relation to the realities and mysteries of the world. For example, three different elven religions are rooted in fearing both death and losing their ancestors in Dolurrh, particularly after losing their "Moses" figure: i.e., positive-energy necromancy, negative-energy necromancy, and embodying the ancestral spirit. There is a similar worldview about death that then bleeds over among (mostly) non-elves to become the Blood of Vol, though it also diverges from necromantic beliefs of the elves. Then we have the ethno-religious worldview of the kalashtar represented in the Path of Light. There is the Church of the Silver Flame and its theology formed around an actual spirit(s) that exists within a Silver Flame that manifests on Khorvaire. So when you look at Eberron, it's not just about picking from a pantheon of deities; instead, it's about picking your worldview. I don't use the same religious set-up in all of my settings that I have run or created for D&D or otherwise. However, I do have a lot of common tropes that I often find myself remixing and reusing: [LIST] [*]animistic religions dealing with the reality of spirits, whether in this world or in a spirit world [*]a humanistic ethical/legalistic religion, which often ends up something like a sort of hybrid of various influences: Islam/Judaism/Confucianism/Qun (Dragon Age)/Khala (Starcraft Protoss). So there are not so much priests as there are legal scholars, ethical philosophers, and teachers concerned with a harmonious society, governance, as well as good/proper living. [*]a nature-oriented belief system (life/death/rebirth): sometimes includes a Green vs. the Dark or Fey Lords [*]dead gods whose spirits inhabit the earth in geographically-bound locations and seal ancient evils within [*]astrological gods embodied in constellations who reveal the will of the heavens through the stars [*]a Trimurti-like set of draconic deities (i.e., creator, preserver, destroyer) [*]cults of ascended heroes/immortals: lit. hero-worship cults [*]veneration of an angelic host, which is sometimes accompanied by a belief in a cast out an Adversary (and their minions) who sought supreme power over the entire host [*]an iconoclastic mystery cult that believes in a single engimatic deity who created existence with a single word. They venerate the power of words, language, writing, runes, and symbols but prohibit images of their deity. [/LIST] Overall, I like showcasing a diversity of religions, cultures, differing worldviews, and syncretistic beliefs in my settings. You may have a land or nation where a people may commonly believe in one or more views above at the same time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Religion in D&D: Your Take
Top