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Religion in D&D: Your Take
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<blockquote data-quote="Staffan" data-source="post: 9405520" data-attributes="member: 907"><p>See, to me having actual proven gods stops the interesting exploration. It's like the babelfish: by proving God's existence, it makes faith impossible and therefore God vanishes in a puff of logic.</p><p></p><p>The interesting bit is <strong>religion</strong>, or what mortals think of gods and what that makes them do. To show a pair of examples:</p><p></p><p>In 2e FR, the god Cyric wanted to be worshipped by all, so he had a book invested with divine power to force those who read it or had it read to them to worship him. But the book got switched with another one so the only one who read the enchanted book was Cyric himself, who became mad in the process.</p><p></p><p>In Eberron, when the highly religious nation of Thrane wasn't doing so well during the Last War, the population "persuaded" their king to abdicate and hand over running the country to the Church of the Silver Flame. This has created a situation where a faith primarily focused on combating and binding supernatural evil is now in charge of a nation. How do they balance the demands of the Faith against the requirements of governing a nation? And how do the faithful in other nations, where the Church is a minority, deal with the situation where they have loyalties both to their own nation and to the Church which is in charge of another?</p><p></p><p>To me, the FR stuff above is just wacky nonsense, while the Eberron situation is very interesting because it focuses on how faith impacts concrete things in the actual game world.</p><p></p><p></p><p>"Gods by the bushel! Gods by the pound! Gods for all occasions!" – Londo Mollari, ambassador</p></blockquote><p></p>
[QUOTE="Staffan, post: 9405520, member: 907"] See, to me having actual proven gods stops the interesting exploration. It's like the babelfish: by proving God's existence, it makes faith impossible and therefore God vanishes in a puff of logic. The interesting bit is [B]religion[/B], or what mortals think of gods and what that makes them do. To show a pair of examples: In 2e FR, the god Cyric wanted to be worshipped by all, so he had a book invested with divine power to force those who read it or had it read to them to worship him. But the book got switched with another one so the only one who read the enchanted book was Cyric himself, who became mad in the process. In Eberron, when the highly religious nation of Thrane wasn't doing so well during the Last War, the population "persuaded" their king to abdicate and hand over running the country to the Church of the Silver Flame. This has created a situation where a faith primarily focused on combating and binding supernatural evil is now in charge of a nation. How do they balance the demands of the Faith against the requirements of governing a nation? And how do the faithful in other nations, where the Church is a minority, deal with the situation where they have loyalties both to their own nation and to the Church which is in charge of another? To me, the FR stuff above is just wacky nonsense, while the Eberron situation is very interesting because it focuses on how faith impacts concrete things in the actual game world. "Gods by the bushel! Gods by the pound! Gods for all occasions!" – Londo Mollari, ambassador [/QUOTE]
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