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General Tabletop Discussion
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Religion in D&D: Your Take
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<blockquote data-quote="James Gasik" data-source="post: 9405602" data-attributes="member: 6877472"><p>I've been scouring my books, but I remember it was stated at some point that every FR PC needed to have a patron God. Though it could be a Mandela Effect, and for all I know, it could have been a rule for Living Forgotten Realms.</p><p></p><p>The reason for this of course is that, when you die, your soul used to linger on the Fugue Plane until a God claimed you as one of theirs and took you to their afterlife. If no one claimed you, you had to make do with whatever the God of the Dead had in store for you, either to be stuffed into the Wall of the Faithless, or later, to be treated fairly by Kelemvor (though this broke down because apparently Kelemvor was <em>too</em> fair to the souls that ended up in his realm).</p><p></p><p>I can't speak to the current state of affairs in 5e Forgotten Realms, but that's how things were at one point, meaning you had to have strong faith in a particular deity or else!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9405602, member: 6877472"] I've been scouring my books, but I remember it was stated at some point that every FR PC needed to have a patron God. Though it could be a Mandela Effect, and for all I know, it could have been a rule for Living Forgotten Realms. The reason for this of course is that, when you die, your soul used to linger on the Fugue Plane until a God claimed you as one of theirs and took you to their afterlife. If no one claimed you, you had to make do with whatever the God of the Dead had in store for you, either to be stuffed into the Wall of the Faithless, or later, to be treated fairly by Kelemvor (though this broke down because apparently Kelemvor was [I]too[/I] fair to the souls that ended up in his realm). I can't speak to the current state of affairs in 5e Forgotten Realms, but that's how things were at one point, meaning you had to have strong faith in a particular deity or else! [/QUOTE]
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Religion in D&D: Your Take
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