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Religion in D&D: Your Take
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9406447" data-attributes="member: 15882"><p>What I want in in a campaign is:</p><p></p><p>- Consistent gods. I hate the schmorgesborg of gods. Even if there are different states and religions, they are based on the same gods except with different names. Maybe some gods are more powerful in certain areas because of that god's relationship with the people.</p><p></p><p>-Exception: Some lesser deities/spirits/holy places that can exist locally but their power isn't far-reaching.</p><p></p><p>-Humans are insects. I've been in a lot of games where the power of the gods depends on the worshippers. I dislike that take. It's so mortal-centric. Like the Dresden Files. In general, I think, why should mortals have any say in anything at all? I was recently reading up on Babylonian mythology/religion after the old and new gods went to war, Marduk ordered that a race be made from the defeated god, Kingu so that they could serve the victorious gods. That race was humans. Their whole purpose is to serve the gods because the gods maintain order in the universe. In a campaign, Clerics are the ones who perform the rites, make sure the gods are appeased and spread the words and laws of the gods. They probably would have the most political clout in this scenario.</p><p></p><p>- EVIL and GOOD beings involved in moral affairs: This is the purview of demons, devils and angels. Gods don't care enough. Maybe fallen gods might because they're imprisoned or whatever but those gods are impotent to do anything. Maybe some demons want to see the return of a titan or something or a devil wants to tempt mortals and increase the power of its cult. Maybe some angel is enforcing the worship of a particular god(not that that god cares but they're not complaining) This is where mortal 'worship' empowers immortal beings. Not so much that they need mortal worshippers to be powerful but it extends their reach in the mortal world and increases their power in their own domain by finding souls to trade, garnering favours and increasing their political power. These devils and angels might be in the category of 'local gods/spirits' or 'patron' deities or even pretending to be a local spirit to trick mortals into favoring them. This is where Warlocks get their power.</p><p></p><p>- I don't necessarily need to have the gods walking around the earth but the idea that they are revered or feared and that sacred places are sacred. Sure, maybe your character hates this one 'fallen' god but, sure as hell you won't desecrate a shrine for fear of the consequences. Any place that has a bit of power of a true god should be awe-inspiring. I prefer when the gods are imperfect but are also forces of nature. Humans put too much focus on their own self-importance - it's why we treat our planet so badly and I don't want to see it in my D&D games.</p><p></p><p>- Religion and politics has to be important because that's where all the adventure happen. The strife caused, not specifically from the gods themselves (as I said above, the gods rarely care what mortals think), but from how lowly mortals implement their worship. That and demons, devils and angels are stirring the pot, trying to advance their own agendas.</p><p></p><p>edited spelling/grammar</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9406447, member: 15882"] What I want in in a campaign is: - Consistent gods. I hate the schmorgesborg of gods. Even if there are different states and religions, they are based on the same gods except with different names. Maybe some gods are more powerful in certain areas because of that god's relationship with the people. -Exception: Some lesser deities/spirits/holy places that can exist locally but their power isn't far-reaching. -Humans are insects. I've been in a lot of games where the power of the gods depends on the worshippers. I dislike that take. It's so mortal-centric. Like the Dresden Files. In general, I think, why should mortals have any say in anything at all? I was recently reading up on Babylonian mythology/religion after the old and new gods went to war, Marduk ordered that a race be made from the defeated god, Kingu so that they could serve the victorious gods. That race was humans. Their whole purpose is to serve the gods because the gods maintain order in the universe. In a campaign, Clerics are the ones who perform the rites, make sure the gods are appeased and spread the words and laws of the gods. They probably would have the most political clout in this scenario. - EVIL and GOOD beings involved in moral affairs: This is the purview of demons, devils and angels. Gods don't care enough. Maybe fallen gods might because they're imprisoned or whatever but those gods are impotent to do anything. Maybe some demons want to see the return of a titan or something or a devil wants to tempt mortals and increase the power of its cult. Maybe some angel is enforcing the worship of a particular god(not that that god cares but they're not complaining) This is where mortal 'worship' empowers immortal beings. Not so much that they need mortal worshippers to be powerful but it extends their reach in the mortal world and increases their power in their own domain by finding souls to trade, garnering favours and increasing their political power. These devils and angels might be in the category of 'local gods/spirits' or 'patron' deities or even pretending to be a local spirit to trick mortals into favoring them. This is where Warlocks get their power. - I don't necessarily need to have the gods walking around the earth but the idea that they are revered or feared and that sacred places are sacred. Sure, maybe your character hates this one 'fallen' god but, sure as hell you won't desecrate a shrine for fear of the consequences. Any place that has a bit of power of a true god should be awe-inspiring. I prefer when the gods are imperfect but are also forces of nature. Humans put too much focus on their own self-importance - it's why we treat our planet so badly and I don't want to see it in my D&D games. - Religion and politics has to be important because that's where all the adventure happen. The strife caused, not specifically from the gods themselves (as I said above, the gods rarely care what mortals think), but from how lowly mortals implement their worship. That and demons, devils and angels are stirring the pot, trying to advance their own agendas. edited spelling/grammar [/QUOTE]
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