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Religion in D&D: Your Take
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9407069" data-attributes="member: 7040132"><p>I like a thriving afterlife, with every Outer Plane having lots of "outsiders" that were once souls of mortals. The Outer Planes are where mortal souls go to the Afterlife they are most Aligned with when they die. They are immortal, and if they "die" they respawn, sometimes in a reduced form if the destruction is severe enough. Souls can change their Alignment if they actually work towards doing so. Fallen Angels and Redeemed Fiends are things.</p><p></p><p>The Gods are far beyond the physical cannot walk the Material Plane, ever. Ever. They can't even leave their Plane as they are part of it. Leaving it will cause the plane to unravel. That is why they imbue the Faithful with power to work their will in the cosmos. Demigods/Aspects/Avatars are not really Gods, and don't have the God's real mentality. If a God sends an Avatar/Aspect and it dies, the God is weakened and must recover.</p><p></p><p>Spirits and Souls are not the same. Think of Spirits as Seeds, Bodies as the Trees, and Souls as the Fruit that ripen and pass on to the afterlife. Upon death, the spirit returns to one of the spirit worlds and may become a seed again in the future.</p><p></p><p>There are 5 Inner Spirit Planes.</p><ul> <li data-xf-list-type="ul">The Beastlands (not an Outer Plane) is the realm of Goodly Beast Spirits of Life, Light, Love, and Hope (think G-rated talking animals with halos, but not fully anthropomorphic)</li> <li data-xf-list-type="ul">The Feywild is the realm of Chaotic Fey Spirits of Dreams, Imagination, Wonder, Fun, and Freedom. No lawful fey in my world.</li> <li data-xf-list-type="ul">The Shadowfell is the realm of Evil Umbral Spirits of Death, Darkness, Hate, and Despair (undead/negative energy).</li> <li data-xf-list-type="ul">The Mechanus (not an Outer Plane) is the realm of Lawful Chronal Spirits of Time, Order, Stability, and Control (imagine modrons and inevitables being spirits, not outer planar entities)</li> <li data-xf-list-type="ul">The Crucible of Worlds or The Worldforge (replaces the Elemental Chaos with a spirit realm of Balance due to concordant opposition) is the realm of Elemental Spirits of Material Creation, Elemental Matter and Energy, Expansion, and Growth through Concordant Opposition.</li> </ul></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9407069, member: 7040132"] I like a thriving afterlife, with every Outer Plane having lots of "outsiders" that were once souls of mortals. The Outer Planes are where mortal souls go to the Afterlife they are most Aligned with when they die. They are immortal, and if they "die" they respawn, sometimes in a reduced form if the destruction is severe enough. Souls can change their Alignment if they actually work towards doing so. Fallen Angels and Redeemed Fiends are things. The Gods are far beyond the physical cannot walk the Material Plane, ever. Ever. They can't even leave their Plane as they are part of it. Leaving it will cause the plane to unravel. That is why they imbue the Faithful with power to work their will in the cosmos. Demigods/Aspects/Avatars are not really Gods, and don't have the God's real mentality. If a God sends an Avatar/Aspect and it dies, the God is weakened and must recover. Spirits and Souls are not the same. Think of Spirits as Seeds, Bodies as the Trees, and Souls as the Fruit that ripen and pass on to the afterlife. Upon death, the spirit returns to one of the spirit worlds and may become a seed again in the future. There are 5 Inner Spirit Planes. [LIST] [*]The Beastlands (not an Outer Plane) is the realm of Goodly Beast Spirits of Life, Light, Love, and Hope (think G-rated talking animals with halos, but not fully anthropomorphic) [*]The Feywild is the realm of Chaotic Fey Spirits of Dreams, Imagination, Wonder, Fun, and Freedom. No lawful fey in my world. [*]The Shadowfell is the realm of Evil Umbral Spirits of Death, Darkness, Hate, and Despair (undead/negative energy). [*]The Mechanus (not an Outer Plane) is the realm of Lawful Chronal Spirits of Time, Order, Stability, and Control (imagine modrons and inevitables being spirits, not outer planar entities) [*]The Crucible of Worlds or The Worldforge (replaces the Elemental Chaos with a spirit realm of Balance due to concordant opposition) is the realm of Elemental Spirits of Material Creation, Elemental Matter and Energy, Expansion, and Growth through Concordant Opposition. [/LIST] [/QUOTE]
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