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Religion in D&D: Your Take
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<blockquote data-quote="Li Shenron" data-source="post: 9407315" data-attributes="member: 1465"><p>Here's a summary of how I have done that in maybe the last 15 years or so.</p><p></p><p>First of all, I do not define religions in advance anymore in my games, I have forsaken all that even before 5e. No planned list of deities given to the players, or anything set in stone. This is actually part of my more general "no time wasted in top-down worldbuilding" ever again for me.</p><p></p><p>Lots of religions in practice, because this is a major drive for me to generate adventure/quest ideas, NPCs, social conflicts in the fantasy world and so on. I don't use real-world modern-times religions, but I am ok with both strictly fantasy religions as well as real-world obsolete religions.</p><p></p><p>For the same reason, a lot of uncertainty within those religions. Net separation between what the people in the fantasy world know or believe (religions) and what is the actual metaphisical reality (deities). The most powerful religious organization in the fantasy setting might worship a non-existance god, for what we know; or the same real deity might exist behind two opposing faiths. What exactly is a deity, how many they are, or even whether can you separate them from each other or not, is behind mortal comprehension. But your PC might be "sure" they know the truth if you wish.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9407315, member: 1465"] Here's a summary of how I have done that in maybe the last 15 years or so. First of all, I do not define religions in advance anymore in my games, I have forsaken all that even before 5e. No planned list of deities given to the players, or anything set in stone. This is actually part of my more general "no time wasted in top-down worldbuilding" ever again for me. Lots of religions in practice, because this is a major drive for me to generate adventure/quest ideas, NPCs, social conflicts in the fantasy world and so on. I don't use real-world modern-times religions, but I am ok with both strictly fantasy religions as well as real-world obsolete religions. For the same reason, a lot of uncertainty within those religions. Net separation between what the people in the fantasy world know or believe (religions) and what is the actual metaphisical reality (deities). The most powerful religious organization in the fantasy setting might worship a non-existance god, for what we know; or the same real deity might exist behind two opposing faiths. What exactly is a deity, how many they are, or even whether can you separate them from each other or not, is behind mortal comprehension. But your PC might be "sure" they know the truth if you wish. [/QUOTE]
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