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Religion in D&D: Your Take
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<blockquote data-quote="Voadam" data-source="post: 9409058" data-attributes="member: 2209"><p>Do you have a reference for 2e clerics being more worshiping "the gods" instead of "a god"?</p><p></p><p>My 2e PH PDF under priests and clerics it says:</p><p></p><p>The priest is a believer and advocate of <strong>a god</strong> from a particular mythos. More than just a follower, he intercedes and acts on behalf of others, seeking to use his powers to advance the beliefs of his mythos.</p><p></p><p>***</p><p></p><p>The most common type of priest is the cleric. The cleric may be an adherent of any religion (though if the DM designs a specific mythos, the cleric’s abilities and spells may be changed—see following).</p><p></p><p>***</p><p></p><p>The cleric receives his spells as insight <strong>directly from his deity</strong> (the deity does not need to make a personal appearance to grant the spells the cleric prays for), as a sign of and reward for his faith, so he must take care not to abuse his power lest it be taken away as punishment.</p><p></p><p>***</p><p></p><p>In the simplest version of the AD&D game, clerics serve religions that can be generally described as “good” or “evil.” Nothing more needs to be said about it; the game will play perfectly well at this level. However, a DM who has taken the time to create a detailed campaign world has often spent some of that time devising elaborate pantheons, either unique creations or adaptations from history or literature. If the option is open (and only your DM can decide), you may want your character to adhere to a particular mythos, taking advantage of the detail and color your DM has provided. If your character follows a particular mythos, expect him to have abilities, spells, and restrictions different from the generic cleric.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9409058, member: 2209"] Do you have a reference for 2e clerics being more worshiping "the gods" instead of "a god"? My 2e PH PDF under priests and clerics it says: The priest is a believer and advocate of [B]a god[/B] from a particular mythos. More than just a follower, he intercedes and acts on behalf of others, seeking to use his powers to advance the beliefs of his mythos. *** The most common type of priest is the cleric. The cleric may be an adherent of any religion (though if the DM designs a specific mythos, the cleric’s abilities and spells may be changed—see following). *** The cleric receives his spells as insight [B]directly from his deity[/B] (the deity does not need to make a personal appearance to grant the spells the cleric prays for), as a sign of and reward for his faith, so he must take care not to abuse his power lest it be taken away as punishment. *** In the simplest version of the AD&D game, clerics serve religions that can be generally described as “good” or “evil.” Nothing more needs to be said about it; the game will play perfectly well at this level. However, a DM who has taken the time to create a detailed campaign world has often spent some of that time devising elaborate pantheons, either unique creations or adaptations from history or literature. If the option is open (and only your DM can decide), you may want your character to adhere to a particular mythos, taking advantage of the detail and color your DM has provided. If your character follows a particular mythos, expect him to have abilities, spells, and restrictions different from the generic cleric. [/QUOTE]
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