Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Religious puzzle for a 4E game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Confoundo" data-source="post: 5370623" data-attributes="member: 129"><p>I'm prepping an adventure for my 4E campaign in which I will need a religion based puzzle which will allow the players access to chambers under an abandoned temple. I've got some basic ideas for how the puzzle will work, but I'm hoping for a little bit of help in designing it. Any comments/assistance would be greatly appreciated.</p><p></p><p>The temple is dedicated to the main pantheon in my campaign (mainly derived from the Faith of the Seven from George R.R. Martin's Song of Ice and Fire, along with a healthy dose of Eberron's Sovereign Host). It was ravaged hundreds of years ago during a massive influx of demonic forces, and the final defenders triggered defensive wards that they hoped would seal off the storerooms and tombs under the temple. Unfortunately, these wards trapped some demons inside with the defenders, and the monsters have been trapped there ever since.</p><p></p><p>What I've been thinking about is a puzzle involving statues of the seven deities of the pantheon that still stand in the main temple chamber, and the different colors and implements that they are normally shown with. Somehow, by manipulating or correcting these statues (in the proper order?), it will drop the wards and give them access.</p><p></p><p>I'm not sure what step to take next... I don't want to make it a logic puzzle, especially since the religious characters will have all of the following info about the deities automatically. A matching puzzle also seems too easy... if all they need to do is match up a couple of items/colors, I can't imagine the scene lasting very long.</p><p></p><p>I'm including a brief rundown of the gods involved. Any thoughts on designing a puzzle or skill challenge that my players will enjoy? Make it as hard as possible... if they don't get through now, they can always go research the answers and come back later.</p><p></p><p>------------------</p><p></p><p>The Father: god of justice, knowledge, and civilization. Wears a crown of gold; carries a lantern</p><p></p><p>The Mother: goddess of the family and agriculture. Carries a cup or a candle, wears green.</p><p></p><p>The Warrior: god of war, valor, and courage. Carries a sword, wears blue.</p><p></p><p>The Maiden: goddess of love, art, and purity. Wears white, carries a rose. </p><p></p><p>The Smith: god of strength, craft, and innovation. Carries a hammer, wears red</p><p></p><p>The Crone: goddess of magic, fate and death. Wears black, carries a spool of thread/shuttle for weaving </p><p></p><p>The Stranger: god(?) of luck, mystery, and secrets, Carries a hand mirror, dressed in grey.</p></blockquote><p></p>
[QUOTE="Dr. Confoundo, post: 5370623, member: 129"] I'm prepping an adventure for my 4E campaign in which I will need a religion based puzzle which will allow the players access to chambers under an abandoned temple. I've got some basic ideas for how the puzzle will work, but I'm hoping for a little bit of help in designing it. Any comments/assistance would be greatly appreciated. The temple is dedicated to the main pantheon in my campaign (mainly derived from the Faith of the Seven from George R.R. Martin's Song of Ice and Fire, along with a healthy dose of Eberron's Sovereign Host). It was ravaged hundreds of years ago during a massive influx of demonic forces, and the final defenders triggered defensive wards that they hoped would seal off the storerooms and tombs under the temple. Unfortunately, these wards trapped some demons inside with the defenders, and the monsters have been trapped there ever since. What I've been thinking about is a puzzle involving statues of the seven deities of the pantheon that still stand in the main temple chamber, and the different colors and implements that they are normally shown with. Somehow, by manipulating or correcting these statues (in the proper order?), it will drop the wards and give them access. I'm not sure what step to take next... I don't want to make it a logic puzzle, especially since the religious characters will have all of the following info about the deities automatically. A matching puzzle also seems too easy... if all they need to do is match up a couple of items/colors, I can't imagine the scene lasting very long. I'm including a brief rundown of the gods involved. Any thoughts on designing a puzzle or skill challenge that my players will enjoy? Make it as hard as possible... if they don't get through now, they can always go research the answers and come back later. ------------------ The Father: god of justice, knowledge, and civilization. Wears a crown of gold; carries a lantern The Mother: goddess of the family and agriculture. Carries a cup or a candle, wears green. The Warrior: god of war, valor, and courage. Carries a sword, wears blue. The Maiden: goddess of love, art, and purity. Wears white, carries a rose. The Smith: god of strength, craft, and innovation. Carries a hammer, wears red The Crone: goddess of magic, fate and death. Wears black, carries a spool of thread/shuttle for weaving The Stranger: god(?) of luck, mystery, and secrets, Carries a hand mirror, dressed in grey. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Religious puzzle for a 4E game?
Top