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Religious puzzle for a 4E game?
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<blockquote data-quote="fba827" data-source="post: 5370674" data-attributes="member: 807"><p>Regardless of the final form of the puzzle, I'd actually suggest that the Stranger's statue be dressed normally and the other 6 are the ones with stuff mixed around.</p><p>Why? To add a little confusion to the PCs and players (hey, he's the god of mystery and secrets, why can't he add confusion to the puzzle involved) and it might make the players pause (even just a little) as to what they should be doing. :-D</p><p></p><p></p><p>As for the puzzle, one possibility is ...</p><p>Maybe in addition to correcting the items, the PCs must place an item from their own belongings in the other hand of each statue. Let them be inventive and creative but any random item that they can convince you(DM) is in the spirit of the god/goddess.</p><p></p><p>I.e. for the father after correctly dressing him and putting his lantern in hand, they must ruffle through the packs and place an item in the father's other hand (maybe it's a rope that they tie as a noose, to represent justice served to a criminal) and so on. The same item can't be used twice (i.e. if they give the father the rope, they can't reuse that same rope for another statue until the whole thing is done and the wards are dropped).</p><p></p><p>Though this idea may get a little tricky if they don't track equuipment well or don't have some equipment that could (with a little stretch) somehow meet the standards</p><p></p><p></p><p></p><p>Another idea: maybe they have to complete it multiple times and each time they do something else happens/triggers in the room (i.e. a trap? a spirit? a ward?)</p><p></p><p>Or: every individual one that they complete will trigger something else to happen in the room (related to that statue). i.e. once they correctly dress the smith, the chamber gets hot, almost like being in a forge; correctly fixing the Mother statue will cause the chamber to bloom with flowers and creeping vines and kudzu.</p><p></p><p>Or; it has to be done in a certain order (what order, i don't know? but perhaps bottom to top or top to bottom to represent hierarchy; or some order that might make sense in the context of a relavent historical tale about some grand feast of the the gods at the dawn of time, and the order in which they ate their supper or gifted life upon earth or something)</p><p></p><p>....</p><p></p><p>i suck at puzzles, sorry i can't think up anything more creative. but maybe one of the above ideas will spark a better idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 5370674, member: 807"] Regardless of the final form of the puzzle, I'd actually suggest that the Stranger's statue be dressed normally and the other 6 are the ones with stuff mixed around. Why? To add a little confusion to the PCs and players (hey, he's the god of mystery and secrets, why can't he add confusion to the puzzle involved) and it might make the players pause (even just a little) as to what they should be doing. :-D As for the puzzle, one possibility is ... Maybe in addition to correcting the items, the PCs must place an item from their own belongings in the other hand of each statue. Let them be inventive and creative but any random item that they can convince you(DM) is in the spirit of the god/goddess. I.e. for the father after correctly dressing him and putting his lantern in hand, they must ruffle through the packs and place an item in the father's other hand (maybe it's a rope that they tie as a noose, to represent justice served to a criminal) and so on. The same item can't be used twice (i.e. if they give the father the rope, they can't reuse that same rope for another statue until the whole thing is done and the wards are dropped). Though this idea may get a little tricky if they don't track equuipment well or don't have some equipment that could (with a little stretch) somehow meet the standards Another idea: maybe they have to complete it multiple times and each time they do something else happens/triggers in the room (i.e. a trap? a spirit? a ward?) Or: every individual one that they complete will trigger something else to happen in the room (related to that statue). i.e. once they correctly dress the smith, the chamber gets hot, almost like being in a forge; correctly fixing the Mother statue will cause the chamber to bloom with flowers and creeping vines and kudzu. Or; it has to be done in a certain order (what order, i don't know? but perhaps bottom to top or top to bottom to represent hierarchy; or some order that might make sense in the context of a relavent historical tale about some grand feast of the the gods at the dawn of time, and the order in which they ate their supper or gifted life upon earth or something) .... i suck at puzzles, sorry i can't think up anything more creative. but maybe one of the above ideas will spark a better idea :) [/QUOTE]
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Religious puzzle for a 4E game?
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