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Reloading a musket...
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<blockquote data-quote="Tetsubo" data-source="post: 58297" data-attributes="member: 1250"><p>Well, if you use paper cartidges you might speed that up just a bit. A paper cartidge has the bullet, wadding and powder in one easy to use paper container. So having it take a full round to reload would be fairly reasonable. Especially considering that D&D isn't the most realistic of gaming systems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But this is a great reason to have double barreled or multi-barreled weapons. And revolvers did exist in the time period you are basing your weapons on. They were rare of course but PC's can afford rare. There's also the combination weapon option. Combining a firearm with a crossbow, axe, mace, staff, hammer or shield.</p><p></p><p>And having the firearm have a greater armour penetration ability also makes sense. Say base it on the critical multiplier. If the weapon has a multiplier of x2 it would ignore two points of physical AC, a multiplier of x3 would ignore three points of physical AC, etc. </p><p></p><p>If firearms become common than defenses against them will also become common. I could see Protection Against Bullets spells popping up. Just a few thoughts.</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 58297, member: 1250"] Well, if you use paper cartidges you might speed that up just a bit. A paper cartidge has the bullet, wadding and powder in one easy to use paper container. So having it take a full round to reload would be fairly reasonable. Especially considering that D&D isn't the most realistic of gaming systems. :) But this is a great reason to have double barreled or multi-barreled weapons. And revolvers did exist in the time period you are basing your weapons on. They were rare of course but PC's can afford rare. There's also the combination weapon option. Combining a firearm with a crossbow, axe, mace, staff, hammer or shield. And having the firearm have a greater armour penetration ability also makes sense. Say base it on the critical multiplier. If the weapon has a multiplier of x2 it would ignore two points of physical AC, a multiplier of x3 would ignore three points of physical AC, etc. If firearms become common than defenses against them will also become common. I could see Protection Against Bullets spells popping up. Just a few thoughts. [/QUOTE]
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