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<blockquote data-quote="Grantypants" data-source="post: 8730462" data-attributes="member: 6917406"><p>It depends on the style of campaign I'm running. Some games can support a character coming out from behind a corner, shaking hands with the party and then joining up like they've been together all along. YMMV, but I think a megadungeon campaign or most published adventures work this way.</p><p>On the other hand, if I'm running an elaborate custom homebrew where the other players' backstories are tightly woven into the main plot, then I need to do more work to make the new player's character part of the action as well. I don't want to leave the new player out of the spotlight. That means working with the new player to make sure their character's goals line up with the party's. It also might mean retconning away the BBEG from the old campaign or otherwise ensuring that the new player's old campaign doesn't derail my current one.</p></blockquote><p></p>
[QUOTE="Grantypants, post: 8730462, member: 6917406"] It depends on the style of campaign I'm running. Some games can support a character coming out from behind a corner, shaking hands with the party and then joining up like they've been together all along. YMMV, but I think a megadungeon campaign or most published adventures work this way. On the other hand, if I'm running an elaborate custom homebrew where the other players' backstories are tightly woven into the main plot, then I need to do more work to make the new player's character part of the action as well. I don't want to leave the new player out of the spotlight. That means working with the new player to make sure their character's goals line up with the party's. It also might mean retconning away the BBEG from the old campaign or otherwise ensuring that the new player's old campaign doesn't derail my current one. [/QUOTE]
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