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Rel's Faded Glory Campaign (Thank You Old One!)
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<blockquote data-quote="Rel" data-source="post: 48614" data-attributes="member: 99"><p>Just to summarize a few of the differences, I have a slightly different background history (I'd be happy to send you the Word document if you like) than Old One does. I don't use the deities that Old One uses (although I like his theology very much, I decided to go with the standard 3E gods for my first 3E campaign).</p><p></p><p>I'd say that the biggest difference between the original setting and mine is that I have been a bit more liberal with the treasure than Old One has in his campaign. The foes in my campaign have tossed around a fair bit of magic and some of it has wound up in the hands of the players. I think this has meant my campaign has a slightly less gritty feel to it than does Old One's. Considering that the gritty feel of his world is one of the things that first attracted me to it, it seems ironic that I have moved away from it somewhat.</p><p></p><p>If I had to guess why I moved in another direction, I would attribute it to two things: The D&D system and the party size/composition.</p><p></p><p>It seems to me that 3E D&D encourages a bit more of a "high magic" feel than 1E (I never played 2E) and it is certainly more high magic than Rolemaster, which is the game that we had been playing before 3E came out. Our recent Rolemaster campaigns were very low magic and gritty. We would spend entire game sessions (sometimes 2-3 in a row) with no combat that focused strictly on trade deals, politics and secret meetings. When we switched to 3E, we found ourselves wanting to "get back to basics". That meant relaxing a bit about the realism and grittyness and letting the magic flow a bit more freely.</p><p></p><p>The size of the party and its members also contributed to this. With a Druid and a Sorcerer (Rhys also has a level of Rogue but is primarily a Sorcerer) as two of the three PC's, it was inevitable that they would be tossing around a lot of spells. In response, the bad guys have also used quite a bit of magic, both spells and items.</p><p></p><p>Still, the setting is largely a frontier wilderness and there certainly isn't a magic shop on every corner. For the moment at least, the game is right in my comfort zone. If you have any other questions or would like any of the background material that I used, let me know.</p></blockquote><p></p>
[QUOTE="Rel, post: 48614, member: 99"] Just to summarize a few of the differences, I have a slightly different background history (I'd be happy to send you the Word document if you like) than Old One does. I don't use the deities that Old One uses (although I like his theology very much, I decided to go with the standard 3E gods for my first 3E campaign). I'd say that the biggest difference between the original setting and mine is that I have been a bit more liberal with the treasure than Old One has in his campaign. The foes in my campaign have tossed around a fair bit of magic and some of it has wound up in the hands of the players. I think this has meant my campaign has a slightly less gritty feel to it than does Old One's. Considering that the gritty feel of his world is one of the things that first attracted me to it, it seems ironic that I have moved away from it somewhat. If I had to guess why I moved in another direction, I would attribute it to two things: The D&D system and the party size/composition. It seems to me that 3E D&D encourages a bit more of a "high magic" feel than 1E (I never played 2E) and it is certainly more high magic than Rolemaster, which is the game that we had been playing before 3E came out. Our recent Rolemaster campaigns were very low magic and gritty. We would spend entire game sessions (sometimes 2-3 in a row) with no combat that focused strictly on trade deals, politics and secret meetings. When we switched to 3E, we found ourselves wanting to "get back to basics". That meant relaxing a bit about the realism and grittyness and letting the magic flow a bit more freely. The size of the party and its members also contributed to this. With a Druid and a Sorcerer (Rhys also has a level of Rogue but is primarily a Sorcerer) as two of the three PC's, it was inevitable that they would be tossing around a lot of spells. In response, the bad guys have also used quite a bit of magic, both spells and items. Still, the setting is largely a frontier wilderness and there certainly isn't a magic shop on every corner. For the moment at least, the game is right in my comfort zone. If you have any other questions or would like any of the background material that I used, let me know. [/QUOTE]
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