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Rel's Faded Glory III: Glory Reborn (FINAL UPDATE 6/22 - SHE'S DONE, BABY!!)
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<blockquote data-quote="Old One" data-source="post: 2215314" data-attributes="member: 83"><p>But you kept trying...that's what matters <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />!</p><p></p><p></p><p></p><p>The spell system definitely takes some getting used to...</p><p></p><p>I had jotted down ~ 6 effects for enemy casters (basically one "quickfire" effect and one "memorized" effect), but it was still tough to juggle. The drain mechanic adds some book keeping that was tough to keep up with (for me) since I was really watching the clock. I eventually just hand-waved it and essentially let low-levels cast 3 spells, mid-levels 5 spells and BBECasters 8 spells until they exhausted themselves (unless they were hooked up to the Demon Scorpion energy source).</p><p></p><p>That said, I think working with it from the ground up would make this a lot easier (ie, starting with a 1st or 2nd level party and working up from there).</p><p></p><p>It was pretty interesting seeing the choices that both you and Henry made in balancing out "big booms" with the nasty drain of higher level spells.</p><p></p><p></p><p></p><p>Agreed. The melding of the BCCS and GT action points/battlefield effects/exploding action dice was fun. The only thing I didn't incorporate, which I might in the future was the number of action dice rolled. In BCCS, the higher level you are, the more dice you get to roll (taking the best of the rolls). The flip side is that I probably wouldn't include the exploding dice option...since that makes it a bit too easy to pick up an exploding die.</p><p></p><p></p><p></p><p>Agreed. I really like this aspect of BCCS. I would probably expand on it significantly and add various abilites through "times x" power components and the "Imbed Magic" rules in BCCS.</p><p></p><p></p><p></p><p>Truth be told...I completely forgot about that Prop! In a real campaign, I probably would make that much more expensive to use...something like a DC 30 Heal Check and a permanent point of spell energy or something equally grievous.</p><p></p><p>Glad you had fun and thanks for the comments!</p><p></p><p>~ OO</p><p></p><p>PS - End thread hijack!</p></blockquote><p></p>
[QUOTE="Old One, post: 2215314, member: 83"] But you kept trying...that's what matters :p! The spell system definitely takes some getting used to... I had jotted down ~ 6 effects for enemy casters (basically one "quickfire" effect and one "memorized" effect), but it was still tough to juggle. The drain mechanic adds some book keeping that was tough to keep up with (for me) since I was really watching the clock. I eventually just hand-waved it and essentially let low-levels cast 3 spells, mid-levels 5 spells and BBECasters 8 spells until they exhausted themselves (unless they were hooked up to the Demon Scorpion energy source). That said, I think working with it from the ground up would make this a lot easier (ie, starting with a 1st or 2nd level party and working up from there). It was pretty interesting seeing the choices that both you and Henry made in balancing out "big booms" with the nasty drain of higher level spells. Agreed. The melding of the BCCS and GT action points/battlefield effects/exploding action dice was fun. The only thing I didn't incorporate, which I might in the future was the number of action dice rolled. In BCCS, the higher level you are, the more dice you get to roll (taking the best of the rolls). The flip side is that I probably wouldn't include the exploding dice option...since that makes it a bit too easy to pick up an exploding die. Agreed. I really like this aspect of BCCS. I would probably expand on it significantly and add various abilites through "times x" power components and the "Imbed Magic" rules in BCCS. Truth be told...I completely forgot about that Prop! In a real campaign, I probably would make that much more expensive to use...something like a DC 30 Heal Check and a permanent point of spell energy or something equally grievous. Glad you had fun and thanks for the comments! ~ OO PS - End thread hijack! [/QUOTE]
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