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Rel's Faded Glory III: Glory Reborn (FINAL UPDATE 6/22 - SHE'S DONE, BABY!!)
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<blockquote data-quote="Rel" data-source="post: 2291270" data-attributes="member: 99"><p>The Dragon Hoard:</p><p></p><p>(*** enchantment, necromancy) </p><p>Shortsword with a very dull iron blade; plainly wrapped hilt with no ornamentation and no visible runes. You could probably club someone to death with this easier than you could stick it through them. This is clasped in skeletal hands protuding from the far wall. A poorly made leather scabbard lies nearby.</p><p></p><p><em>This is a Sword of Softness,(Ghost Touch and only Ghost Touch). Any damage inflicted by this sword is tracked separately, as it is not felt by the victim. When the wielder snaps his fingers, all "soft" damage materializes simultaneously. This can trigger a massive damage save if the damage totals more than 50 points.</em></p><p></p><p>(**Abjuration, enchantment) </p><p>Ornate, beautiful, perhaps ceremonial dagger with large cut emerald on the base of the mithral-silver pommel. The mithral-steel blade is curved slightly, and shimmers slightly in the gloom. Engravings on the blade is the symbol of the Imperial College of Wizardry This has no scabbard, and is found thrown into a large pottery urn.</p><p></p><p><em>This is Bassilla’s Dagger of Blade Turning once carried an Imperial War Wizard. She disappeared sometime during the Slave Wars and was never seen again. It is a +2 Defending dagger.</em></p><p></p><p>(** abjuration, alteration) </p><p>Brown rabbit’s foot, attached to a gold rune-carved cap. One of the symbols of Olidammara (God of Trickery and Luck), a 6-sided die, is clearly engraved on the base. A thin gold chain is attached to the gold cap. This is wrapped around the neck of an intact skeleton.</p><p></p><p><em>This allows the player to reroll one die once per day, just as though the player had spent a “chip”. </em></p><p></p><p>(** Conjuration) </p><p>A unicorn holy-symbol of Ehlonna, carved from dark wood, attached to a bit-through rawhide necklace; found near the same corpse as the one wearing the Spiral Torc.</p><p></p><p><em>casts cure serious wounds 3/day</em></p><p></p><p>(** transmutation) </p><p></p><p>Belt with bronze links with a buckle showing a mountain lion rampant. Bears the hallmarks of being made by one of the Fodor Tribes. Lying near a broken skeleton wearing a breastplate.</p><p></p><p><em>”The Belt of Keltharl” This belt allows the user to pounce (full attack after a charge) once per day.</em></p><p></p><p>(** alteration, enchantment) </p><p>Large, ancient, floating stone throne. Many settings for gems cover it, but all the gems appear to have been removed. It looks made for a big person, and looks uncomfortable. A symbol of a coiled horned serpent below a crown adorns the seat back.</p><p></p><p><em>It acts like an Immovable Rod. When the command word (“Ulastogir”) is spoken it will hover, weightlessly in the air. When spoken again, it becomes “fixed” in space wherever it is.</em></p><p></p><p>(*** alteration, enchantment, conjuration) </p><p>A malachite statuette of a hippogriff in flight, about the size of a kitten. The carving is excellent and appears fairly delicate. It is found balanced on a slightly larger, broken beholder statue.</p><p></p><p><em>Figurine of wondrous power: hippogriff. Functions similarly to the Gryphon Figurine.</em></p><p></p><p>(***)</p><p>Paper-thin (and sword shaped) sheet of rigid garnet, covered with black runes; found carefully covered with a latched, thin silver case of elven design.</p><p></p><p><em>This is a permanent scroll of Mordenkainen's Sword (Caster Level 15); when used, the words fade and slowly reappear over the next month. If the caster fails a Caster Level Check against DC 15, he becomes the target of the Sword for the full duration.</em></p><p></p><p>(*** Alteration, conjuration) </p><p>A shimmering blue gem set on a silver chain. Deep in the gem, a faint imperfection that looks like a spiral can be seen, and a very faint murmur comes from the gem. This necklace is found amid a pile of plate mail.</p><p></p><p><em>A periapt of health</em></p><p></p><p>(** conjuration) </p><p>A thick silver ring, tarnished but engraved with the symbol of a hand; found in an open chest filled with low-quality precious gems.</p><p></p><p><em>Ring of Servants. Allows the wearer to cast mage hand and unseen servant 10 times a day each.</em></p><p></p><p>(*** abjuration) </p><p>A ring of gold wire, shaped in a spiral around the finger of a prone skeletal figure.</p><p></p><p><em>Ring of Counterspells</em></p><p></p><p>(**** transmutation) </p><p>A somewhat plain, cheap looking necklace made from gray metal (possibly an iron alloy). It is surprisingly heavy. This is found dropped inside a gilt ceremonial helm.</p><p></p><p><em>Necklace of Iron Body, 1/week; only works on an arcane caster (spell completion item), and the effect is not dismissable until it would normally wear off (15 minutes). All equipment, including the necklace, melds into the iron and becomes unusable while the spell effect is in place.</em></p><p></p><p>(*** enchantment, abjuration) </p><p>Heavy, battle-scarred breastplate. Utilitarian design, but extremely well crafted. The metal appears to be mithril, as does the spiked full helm. It bears the coat of arms of one of the Novantae Dwarf clans.</p><p></p><p><em>Mithril Breastplate of Command. (Light Armor, AC 7, Max Dex 5, ACP 1, ASF 15%, Wt 15lb.)</em></p><p></p><p>A broad belt made of stout leather with large links of mithril laid overtop. The buckle contains some Dwarven runes marking the wearer as one of the Stone Hammer clan. It is found amid the scattered bones beneath the Breastplate above.</p><p></p><p><em>Belt of Dwarvenkind</em></p><p></p><p>*** A spiraling wooden torc, made from dark and solid wood, and covered with small carvings of mistletoe. This dangles from a skeleton’s rib cage.</p><p></p><p><em>Allows the wearer to speak with animals at will.</em></p><p></p><p>*** A finely carved bow with a broken string. It has writing upon it in an unfamiliar script but has two carvings of cacti on it. It barely protrudes from a pile of silver coins.</p><p></p><p><em>“The Long Needle” +1 Bow of Sure Striking – Does an extra 1d6 Piercing damage to any target struck.</em></p><p></p><p>***A pair of rings, apparently carved from bone. They have many small, pointed protrusions that make them look as though they would be uncomfortable to wear.</p><p></p><p><em>“The Bone Shield of Senecio” – When both rings are worn, they cover the wearer in a layer of sharp, barbed bone. This inflicts 2d4 damage on the wearer every round and gives him a Natural AC Bonus of 4. It also causes any creature that attacks the wearer with an unarmed attack to suffer 2d4 damage.</em></p><p></p><p></p><p>Over a dozen pieces of jewelry, including pins, tiaras, rings, necklaces, anklets, earrings, bracelets, hair pins, belt buckles, and torcs. Quality ranges from average to breath-taking (including a matched set of emerald, diamond and sapphire jewels in an earring - necklace - broach - ring combo that is an elven master-work).</p><p></p><p>More than a hundred loose gems and precious stones, most are of relatively low quality. </p><p></p><p>Literally tons of coins (about 4 tons total), lying in great heaps and molded in the dragon’s shape. Most of these are copper (319,000) and silver (68,700) coins, although quite a bit of gold (8,450) is visible in the piles as well. Even a cursory examination can turn up coins minted in over a half dozen countries, over hundreds of years.</p><p></p><p>Artwork, ranging from tiny to huge, including:</p><p>- A large, beautifully sculpted, life-sized statue of a rearing horse. The head of the horse has been seamlessly replaced by a large octupus head. The horse head is nowhere to be found.</p><p>- A stone reproduction of a huge gibbering mouther, complete with odd bulges and gaping stone maws. This leans up against a cavern wall, out of the way.</p><p>- A beholder statuette with tiny gems in the eyestalks; there is a place for a gem in the central eye, but it has apparently fallen out or been removed.</p><p>- A 4’ tall bronze statue of a horned snake, coiled to strike.</p><p>- A hideous, yet fascinating, angular sculpture of men fighting a beast, made from nothing but fused-together bones.</p><p>- Dozens of swords, daggers, shields, maces, breastplates, helms, and other assorted adventuring gear, all fused together into a looming tower of menace, precariously balanced in the corner of the cavern.</p><p>- A beautifully made, gilt mirror frame 9’ tall and 5’ wide. Only a small shard of mirrored glass remains in the heavy frame.</p><p>- A small silver hand mirror with a handle shaped like a leaping fish.</p><p>- A large silver platter, and a full set of silver tableware, engraved with drawings of mythical monsters and abominations, all looked over by the Horned Snake.</p><p>- Dozens of painted porcelain vases and pots, some of which have been cracked or broken.</p><p>- Three small silver sickles</p><p></p><p><em>GM's Note: Credit for most of this hoard goes to Piratecat. He posted the large majority of this stuff in a thread that I started about what this big treasure should contain. I think that the Bone Shield of Senecio came from the Small Beginnings Story Hour group but I'm not entirely certain of that any more (this was over a year ago now). Once again the combined intellectual might of ENWorld helped me in a big way and it is one of the many reasons that I'm glad to be a part of this place.</em></p></blockquote><p></p>
[QUOTE="Rel, post: 2291270, member: 99"] The Dragon Hoard: (*** enchantment, necromancy) Shortsword with a very dull iron blade; plainly wrapped hilt with no ornamentation and no visible runes. You could probably club someone to death with this easier than you could stick it through them. This is clasped in skeletal hands protuding from the far wall. A poorly made leather scabbard lies nearby. [i]This is a Sword of Softness,(Ghost Touch and only Ghost Touch). Any damage inflicted by this sword is tracked separately, as it is not felt by the victim. When the wielder snaps his fingers, all "soft" damage materializes simultaneously. This can trigger a massive damage save if the damage totals more than 50 points.[/i] (**Abjuration, enchantment) Ornate, beautiful, perhaps ceremonial dagger with large cut emerald on the base of the mithral-silver pommel. The mithral-steel blade is curved slightly, and shimmers slightly in the gloom. Engravings on the blade is the symbol of the Imperial College of Wizardry This has no scabbard, and is found thrown into a large pottery urn. [i]This is Bassilla’s Dagger of Blade Turning once carried an Imperial War Wizard. She disappeared sometime during the Slave Wars and was never seen again. It is a +2 Defending dagger.[/i] (** abjuration, alteration) Brown rabbit’s foot, attached to a gold rune-carved cap. One of the symbols of Olidammara (God of Trickery and Luck), a 6-sided die, is clearly engraved on the base. A thin gold chain is attached to the gold cap. This is wrapped around the neck of an intact skeleton. [i]This allows the player to reroll one die once per day, just as though the player had spent a “chip”. [/i] (** Conjuration) A unicorn holy-symbol of Ehlonna, carved from dark wood, attached to a bit-through rawhide necklace; found near the same corpse as the one wearing the Spiral Torc. [i]casts cure serious wounds 3/day[/i] (** transmutation) Belt with bronze links with a buckle showing a mountain lion rampant. Bears the hallmarks of being made by one of the Fodor Tribes. Lying near a broken skeleton wearing a breastplate. [i]”The Belt of Keltharl” This belt allows the user to pounce (full attack after a charge) once per day.[/i] (** alteration, enchantment) Large, ancient, floating stone throne. Many settings for gems cover it, but all the gems appear to have been removed. It looks made for a big person, and looks uncomfortable. A symbol of a coiled horned serpent below a crown adorns the seat back. [i]It acts like an Immovable Rod. When the command word (“Ulastogir”) is spoken it will hover, weightlessly in the air. When spoken again, it becomes “fixed” in space wherever it is.[/i] (*** alteration, enchantment, conjuration) A malachite statuette of a hippogriff in flight, about the size of a kitten. The carving is excellent and appears fairly delicate. It is found balanced on a slightly larger, broken beholder statue. [i]Figurine of wondrous power: hippogriff. Functions similarly to the Gryphon Figurine.[/i] (***) Paper-thin (and sword shaped) sheet of rigid garnet, covered with black runes; found carefully covered with a latched, thin silver case of elven design. [i]This is a permanent scroll of Mordenkainen's Sword (Caster Level 15); when used, the words fade and slowly reappear over the next month. If the caster fails a Caster Level Check against DC 15, he becomes the target of the Sword for the full duration.[/i] (*** Alteration, conjuration) A shimmering blue gem set on a silver chain. Deep in the gem, a faint imperfection that looks like a spiral can be seen, and a very faint murmur comes from the gem. This necklace is found amid a pile of plate mail. [i]A periapt of health[/i] (** conjuration) A thick silver ring, tarnished but engraved with the symbol of a hand; found in an open chest filled with low-quality precious gems. [i]Ring of Servants. Allows the wearer to cast mage hand and unseen servant 10 times a day each.[/i] (*** abjuration) A ring of gold wire, shaped in a spiral around the finger of a prone skeletal figure. [i]Ring of Counterspells[/i] (**** transmutation) A somewhat plain, cheap looking necklace made from gray metal (possibly an iron alloy). It is surprisingly heavy. This is found dropped inside a gilt ceremonial helm. [i]Necklace of Iron Body, 1/week; only works on an arcane caster (spell completion item), and the effect is not dismissable until it would normally wear off (15 minutes). All equipment, including the necklace, melds into the iron and becomes unusable while the spell effect is in place.[/i] (*** enchantment, abjuration) Heavy, battle-scarred breastplate. Utilitarian design, but extremely well crafted. The metal appears to be mithril, as does the spiked full helm. It bears the coat of arms of one of the Novantae Dwarf clans. [i]Mithril Breastplate of Command. (Light Armor, AC 7, Max Dex 5, ACP 1, ASF 15%, Wt 15lb.)[/i] A broad belt made of stout leather with large links of mithril laid overtop. The buckle contains some Dwarven runes marking the wearer as one of the Stone Hammer clan. It is found amid the scattered bones beneath the Breastplate above. [i]Belt of Dwarvenkind[/i] *** A spiraling wooden torc, made from dark and solid wood, and covered with small carvings of mistletoe. This dangles from a skeleton’s rib cage. [i]Allows the wearer to speak with animals at will.[/i] *** A finely carved bow with a broken string. It has writing upon it in an unfamiliar script but has two carvings of cacti on it. It barely protrudes from a pile of silver coins. [i]“The Long Needle” +1 Bow of Sure Striking – Does an extra 1d6 Piercing damage to any target struck.[/i] ***A pair of rings, apparently carved from bone. They have many small, pointed protrusions that make them look as though they would be uncomfortable to wear. [i]“The Bone Shield of Senecio” – When both rings are worn, they cover the wearer in a layer of sharp, barbed bone. This inflicts 2d4 damage on the wearer every round and gives him a Natural AC Bonus of 4. It also causes any creature that attacks the wearer with an unarmed attack to suffer 2d4 damage.[/i] Over a dozen pieces of jewelry, including pins, tiaras, rings, necklaces, anklets, earrings, bracelets, hair pins, belt buckles, and torcs. Quality ranges from average to breath-taking (including a matched set of emerald, diamond and sapphire jewels in an earring - necklace - broach - ring combo that is an elven master-work). More than a hundred loose gems and precious stones, most are of relatively low quality. Literally tons of coins (about 4 tons total), lying in great heaps and molded in the dragon’s shape. Most of these are copper (319,000) and silver (68,700) coins, although quite a bit of gold (8,450) is visible in the piles as well. Even a cursory examination can turn up coins minted in over a half dozen countries, over hundreds of years. Artwork, ranging from tiny to huge, including: - A large, beautifully sculpted, life-sized statue of a rearing horse. The head of the horse has been seamlessly replaced by a large octupus head. The horse head is nowhere to be found. - A stone reproduction of a huge gibbering mouther, complete with odd bulges and gaping stone maws. This leans up against a cavern wall, out of the way. - A beholder statuette with tiny gems in the eyestalks; there is a place for a gem in the central eye, but it has apparently fallen out or been removed. - A 4’ tall bronze statue of a horned snake, coiled to strike. - A hideous, yet fascinating, angular sculpture of men fighting a beast, made from nothing but fused-together bones. - Dozens of swords, daggers, shields, maces, breastplates, helms, and other assorted adventuring gear, all fused together into a looming tower of menace, precariously balanced in the corner of the cavern. - A beautifully made, gilt mirror frame 9’ tall and 5’ wide. Only a small shard of mirrored glass remains in the heavy frame. - A small silver hand mirror with a handle shaped like a leaping fish. - A large silver platter, and a full set of silver tableware, engraved with drawings of mythical monsters and abominations, all looked over by the Horned Snake. - Dozens of painted porcelain vases and pots, some of which have been cracked or broken. - Three small silver sickles [i]GM's Note: Credit for most of this hoard goes to Piratecat. He posted the large majority of this stuff in a thread that I started about what this big treasure should contain. I think that the Bone Shield of Senecio came from the Small Beginnings Story Hour group but I'm not entirely certain of that any more (this was over a year ago now). Once again the combined intellectual might of ENWorld helped me in a big way and it is one of the many reasons that I'm glad to be a part of this place.[/i] [/QUOTE]
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