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Rel's Faded Glory III: Glory Reborn (FINAL UPDATE 6/22 - SHE'S DONE, BABY!!)
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<blockquote data-quote="Rel" data-source="post: 2350087" data-attributes="member: 99"><p>Alrighty then. Mind you, this isn't a complete stat block, just what I had written on the card that I ran the encounter with. His range of abilities goes considerably beyond this but I boiled it down to what he would likely find useful during the battle:</p><p></p><p><strong>Bale - Reborn Godling of Hate, Destruction and Murder (not necessarily in that order)</strong></p><p></p><p>Initiative: +5</p><p>Speed: 40 (Ignores Difficult Terrain)</p><p>AC: 24 (+5 Dex, -2 Size, +11 Natural)</p><p>Hit Points: 390 with DR 25/+2 and 20 Regeneration on any round when a creature of his Blood is slain within 30 feet.</p><p></p><p>Attacks:</p><p></p><p>Mace of Annihilation +30/+25/+20/+15 - Damage (Target ceases ever to have been. Acquaintences make Will Save DC20 to recall ever having known the target. Circumstance modifiers apply.)</p><p></p><p>Huge Greatclub (broken haft of Mace of Annihilation) +30/+25/+20/+15 - Damage (3d6+19)</p><p>Bash +30/+25/+20/+15 - Damage (2d6+13 + [3d6 Acid])</p><p></p><p>Saves: Fort... +19 Ref...+14 Will...+13</p><p></p><p>Spell Like Abilities:</p><p></p><p><em>At Will</em>:</p><p></p><p>- Meteor Swarm (6d6 x4) DC23 Ref for half</p><p>- Implosion DC22 Fort save or die from fatal inversion</p><p>- Disintegration (I didn't jot down the DC for this one but it's comparable)</p><p></p><p></p><p>That's pretty much it. One of the things that makes Bale extra nasty is that when he thinks about it he can deploy a batch of those Blood Ferals. I grabbed the idea for those guys out of the Sword & Sorcery Creature Collection. Basically they're 2HD critters with an AC of 12 who make two claw attacks at +4. But every time one of them dies, all the other members of the pack gain +1 Str, +1 HD (6 HP) and +1 AC immediately. The players had a hell of a time understanding why the first couple went down easy and they could barely kill the last one or two. Kicking out a batch of these guys causes Bale to lose 20 Hit Points while they're outside him and he also gives up any Regeneration for that round, which is why he didn't do it while he was fighting the PC's up close and personal.</p><p></p><p>Oh and here's the pic that Speaks requested. Bale looks a bit less crimson and a bit more pink than he might have in your imaginations. And yes, that is a golf tee in his pudgy little hand. When he first made an appearance the tee had a black marble glued onto it. I snapped it off dramatically (well, as dramatically as anyone ever snapped a black marble off an orange golf tee) when Capito destroyed the Sphere. Anyway, try not to laugh at my modeling skills, pogre. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Rel, post: 2350087, member: 99"] Alrighty then. Mind you, this isn't a complete stat block, just what I had written on the card that I ran the encounter with. His range of abilities goes considerably beyond this but I boiled it down to what he would likely find useful during the battle: [b]Bale - Reborn Godling of Hate, Destruction and Murder (not necessarily in that order)[/b] Initiative: +5 Speed: 40 (Ignores Difficult Terrain) AC: 24 (+5 Dex, -2 Size, +11 Natural) Hit Points: 390 with DR 25/+2 and 20 Regeneration on any round when a creature of his Blood is slain within 30 feet. Attacks: Mace of Annihilation +30/+25/+20/+15 - Damage (Target ceases ever to have been. Acquaintences make Will Save DC20 to recall ever having known the target. Circumstance modifiers apply.) Huge Greatclub (broken haft of Mace of Annihilation) +30/+25/+20/+15 - Damage (3d6+19) Bash +30/+25/+20/+15 - Damage (2d6+13 + [3d6 Acid]) Saves: Fort... +19 Ref...+14 Will...+13 Spell Like Abilities: [i]At Will[/i]: - Meteor Swarm (6d6 x4) DC23 Ref for half - Implosion DC22 Fort save or die from fatal inversion - Disintegration (I didn't jot down the DC for this one but it's comparable) That's pretty much it. One of the things that makes Bale extra nasty is that when he thinks about it he can deploy a batch of those Blood Ferals. I grabbed the idea for those guys out of the Sword & Sorcery Creature Collection. Basically they're 2HD critters with an AC of 12 who make two claw attacks at +4. But every time one of them dies, all the other members of the pack gain +1 Str, +1 HD (6 HP) and +1 AC immediately. The players had a hell of a time understanding why the first couple went down easy and they could barely kill the last one or two. Kicking out a batch of these guys causes Bale to lose 20 Hit Points while they're outside him and he also gives up any Regeneration for that round, which is why he didn't do it while he was fighting the PC's up close and personal. Oh and here's the pic that Speaks requested. Bale looks a bit less crimson and a bit more pink than he might have in your imaginations. And yes, that is a golf tee in his pudgy little hand. When he first made an appearance the tee had a black marble glued onto it. I snapped it off dramatically (well, as dramatically as anyone ever snapped a black marble off an orange golf tee) when Capito destroyed the Sphere. Anyway, try not to laugh at my modeling skills, pogre. :o [/QUOTE]
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Rel's Faded Glory III: Glory Reborn (FINAL UPDATE 6/22 - SHE'S DONE, BABY!!)
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