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<blockquote data-quote="BSF" data-source="post: 1760840" data-attributes="member: 13098"><p>For my game, I use Creation to reward the PC's for putting together clever plans, items, mcgyvering stuff together, etc. Though, if I had players doing more in the props department, maybe I would do stuff for that. We are thinking about eliminating the Puzzles & Riddles section because the group does not seem to like them. So yes, it is customizable. I put together a little matrix for my players to use to help keep track of things, I will include it with the post. </p><p></p><p>What I tell my players is that some categories are practically gimmees. Characterization is entirely driven by them. If they can't think of a way to help drive Characterization, that is their fault. Information Gleaned is mostly driven by me as a DM. I know I did a les then stellar job on a night when I see nobody has any Information Gleaned. The Melee category is there to reward the front liners that are taking a good deal of risk. Though, I tend to reward it for anybody that took more than half their HP in damage in a combat. Incantations covers everyone with "powers", I also reward it for somebody that blew charges out of a wand, used up scrolls or potions, etc. The category favors spellcasters, but if the party rogue ended up using all his stashed scrolls to save the party, then why not reward that? Because of the melee category, everyone should get credit for each combat. The Heroic Sacrifice hasn't yet be rewarded. By my definition of Heroic Sacrifice, the PC has to do something she knows is going to hurt, but needs to be done. The PC has to be willing to make a sacrifice for the betterment of the group, the town, whatever. </p><p></p><p>I like the system. I know which players are engaged, I get feedback on how well I am running the game, and I get to reward non-aggressive behavior. One thing I have noticed with my group is that they kind of treat it like a test after the game. I am slowly breaking them of the habit of covering their "answers" with one hand while working on the next. I want them to share information and remind each other of things that everyone did. </p><p></p><p>PS - I am thinking of reworking my matrix so it is a full page in size and has more room for notes. If there is interest, I can post revisions to the thread.</p></blockquote><p></p>
[QUOTE="BSF, post: 1760840, member: 13098"] For my game, I use Creation to reward the PC's for putting together clever plans, items, mcgyvering stuff together, etc. Though, if I had players doing more in the props department, maybe I would do stuff for that. We are thinking about eliminating the Puzzles & Riddles section because the group does not seem to like them. So yes, it is customizable. I put together a little matrix for my players to use to help keep track of things, I will include it with the post. What I tell my players is that some categories are practically gimmees. Characterization is entirely driven by them. If they can't think of a way to help drive Characterization, that is their fault. Information Gleaned is mostly driven by me as a DM. I know I did a les then stellar job on a night when I see nobody has any Information Gleaned. The Melee category is there to reward the front liners that are taking a good deal of risk. Though, I tend to reward it for anybody that took more than half their HP in damage in a combat. Incantations covers everyone with "powers", I also reward it for somebody that blew charges out of a wand, used up scrolls or potions, etc. The category favors spellcasters, but if the party rogue ended up using all his stashed scrolls to save the party, then why not reward that? Because of the melee category, everyone should get credit for each combat. The Heroic Sacrifice hasn't yet be rewarded. By my definition of Heroic Sacrifice, the PC has to do something she knows is going to hurt, but needs to be done. The PC has to be willing to make a sacrifice for the betterment of the group, the town, whatever. I like the system. I know which players are engaged, I get feedback on how well I am running the game, and I get to reward non-aggressive behavior. One thing I have noticed with my group is that they kind of treat it like a test after the game. I am slowly breaking them of the habit of covering their "answers" with one hand while working on the next. I want them to share information and remind each other of things that everyone did. PS - I am thinking of reworking my matrix so it is a full page in size and has more room for notes. If there is interest, I can post revisions to the thread. [/QUOTE]
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