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Remaking Warmage as Specialist Wizard?
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<blockquote data-quote="Iron_Chef" data-source="post: 1297535" data-attributes="member: 4530"><p>Looking at the Miniature's Handbook "Warmage" class, I had an idea to do away with sorcerers/wizards entirely and replace them with a modified Warmage. Each school would essentially be a different warmage class (with some spell cross-over), each with a different school-themed special ability and talent tree to pick from as they advanced in levels. They would know all their school spells and be able to cast them spontaneously without spellbooks.</p><p></p><p>So, for evocation, we would keep the MHB warmage class basically as is (except they knew all evocation spells not just that crappy limited list), with wearing light armor. The talent trees would be Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), Medium/Heavy Armor progression, or Bonus Feat (Fighter or Wizard).</p><p></p><p>Enchanters would get their choice of: Charisma bonus to AC, Beauty/Social Feat (Skill Focus, Negotiator, Deceitful, Persausive, Silver Palm, etc.), Leadership, Skill Mastery (as rogue), Turn/Rebuke/Command (those of their same race, as cleric of three levels lower, min. 1), Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), or Wizard Bonus Feat.</p><p></p><p>Necromancers would get their choice of Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), Death Touch (as cleric death domain), Turn/Rebuke Undead (as cleric three levels lower, min. 1, but could spontaneously switch between turn, rebuke, command as desired), Augment Animated Dead (as Augment Summoning but applies to Skeletons and Zombies they animate themselves), etc. </p><p></p><p>Conjurers would get Augment Summoning, Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), etc.</p><p></p><p>Maybe give everyone Spell Focus in their chosen school at level 1.</p><p></p><p>I guess I'm looking for a way to enforce specialization moreso than the core rules to create some very different types of wizards each focused almost entirely on their specialty school. This would make forming wizard cabals, either all same school or multi-school more desirable, and would make multiclassing as a wizard of two or more schools possible. More of a 1e Red Wizard of Thay type deal.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1297535, member: 4530"] Looking at the Miniature's Handbook "Warmage" class, I had an idea to do away with sorcerers/wizards entirely and replace them with a modified Warmage. Each school would essentially be a different warmage class (with some spell cross-over), each with a different school-themed special ability and talent tree to pick from as they advanced in levels. They would know all their school spells and be able to cast them spontaneously without spellbooks. So, for evocation, we would keep the MHB warmage class basically as is (except they knew all evocation spells not just that crappy limited list), with wearing light armor. The talent trees would be Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), Medium/Heavy Armor progression, or Bonus Feat (Fighter or Wizard). Enchanters would get their choice of: Charisma bonus to AC, Beauty/Social Feat (Skill Focus, Negotiator, Deceitful, Persausive, Silver Palm, etc.), Leadership, Skill Mastery (as rogue), Turn/Rebuke/Command (those of their same race, as cleric of three levels lower, min. 1), Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), or Wizard Bonus Feat. Necromancers would get their choice of Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), Death Touch (as cleric death domain), Turn/Rebuke Undead (as cleric three levels lower, min. 1, but could spontaneously switch between turn, rebuke, command as desired), Augment Animated Dead (as Augment Summoning but applies to Skeletons and Zombies they animate themselves), etc. Conjurers would get Augment Summoning, Advanced Learning: Cross School Magic (up to their INT mod in non-evocation spells added to their spell list of their current spell level or less), etc. Maybe give everyone Spell Focus in their chosen school at level 1. I guess I'm looking for a way to enforce specialization moreso than the core rules to create some very different types of wizards each focused almost entirely on their specialty school. This would make forming wizard cabals, either all same school or multi-school more desirable, and would make multiclassing as a wizard of two or more schools possible. More of a 1e Red Wizard of Thay type deal. [/QUOTE]
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Remaking Warmage as Specialist Wizard?
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