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Remedial Character Building 101...
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<blockquote data-quote="Thanee" data-source="post: 2293729" data-attributes="member: 478"><p>The biggest strength of a wizard is adaptability.</p><p></p><p>You can (within a day, or even within 15 minutes, if you leave some spell slots open during the daily preparation) adapt to a given situation and use the spells that are best in this situation... if you have them, of course. If not, you will have to live with a compromise, but still you will be able to pick the best from those you have in your book.</p><p></p><p>To actually be able to utilize this strength, you will need a good, broad selection of spells for various situations. I would try to keep that in mind, when selecting spells. For example, even if you focus more on combat spells, there is really no reason not to pick up a bunch of other useful spells as well.</p><p></p><p>Also, with 28 PB there really is absolutely no reason to put Int below 16, unless you plan to multiclass (not counting wizard PrC there). Sure, you could focus on spells without a save, but in the end, that just limits your options and therefore your adaptability. Therefore I wouldn't even consider going lower than that. Quite the opposite, if you plan on making heavy use of spells with a negating save, I would even consider to go higher with your Int, like 17 or even 18, if you can live with the points you have left over then for your remaining attributes.</p><p></p><p>It's definitely a good idea to pick one field of expertise, in which to "specialise" (again, not school specialization meant here), in which you will be good. Depends a lot on the campaign, what that might be, focussing on combat or information gathering, or whatever else comes to mind.</p><p></p><p>A good thing to do is probably starting with the spells. Look into the spell list and decide, which spells you think you want to use most. Then look at these spells and see, what you might need to make them more effective (raise the save DC, metamagic them, go first in combat, high Dex for ranged touch attacks, etc). Pick your abilities and feats with that in mind.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2293729, member: 478"] The biggest strength of a wizard is adaptability. You can (within a day, or even within 15 minutes, if you leave some spell slots open during the daily preparation) adapt to a given situation and use the spells that are best in this situation... if you have them, of course. If not, you will have to live with a compromise, but still you will be able to pick the best from those you have in your book. To actually be able to utilize this strength, you will need a good, broad selection of spells for various situations. I would try to keep that in mind, when selecting spells. For example, even if you focus more on combat spells, there is really no reason not to pick up a bunch of other useful spells as well. Also, with 28 PB there really is absolutely no reason to put Int below 16, unless you plan to multiclass (not counting wizard PrC there). Sure, you could focus on spells without a save, but in the end, that just limits your options and therefore your adaptability. Therefore I wouldn't even consider going lower than that. Quite the opposite, if you plan on making heavy use of spells with a negating save, I would even consider to go higher with your Int, like 17 or even 18, if you can live with the points you have left over then for your remaining attributes. It's definitely a good idea to pick one field of expertise, in which to "specialise" (again, not school specialization meant here), in which you will be good. Depends a lot on the campaign, what that might be, focussing on combat or information gathering, or whatever else comes to mind. A good thing to do is probably starting with the spells. Look into the spell list and decide, which spells you think you want to use most. Then look at these spells and see, what you might need to make them more effective (raise the save DC, metamagic them, go first in combat, high Dex for ranged touch attacks, etc). Pick your abilities and feats with that in mind. Bye Thanee [/QUOTE]
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