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Remedial Character Building 101...
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2295996" data-attributes="member: 3146"><p>OK, some LG specific suggestions now:</p><p></p><p>1. Prestige classes from the Complete Books are pretty accessible. If you want power, Divine Oracle and Fatespinner are good ones to work into your concept. Initiate of the Sevenfold Veil is incredibly powerful, but if you're starting now, you wouldn't see the benefits of it for years, so I wouldn't bother going down that path.</p><p></p><p>2. Stats: Take at least a 14 con and at least a 15 int. Everything else is up for grabs.</p><p></p><p>3. Skills: Max concentration (casting defensively and maintaining concentration while damaged) and spellcraft (for identifying unusual effects). Take at least one point in every knowledge skill so you can at least attempt. Often, just your int bonus will be enough to make you as good as a near max-rank cleric</p><p></p><p>4. Items:</p><p>a. Do buy: a potion of cure light wounds, a scroll or two of enlarge person, a scroll of comprehend languages, a tanglefoot bag, and a scroll of protection from evil. Web is a nice higher level scroll to have in a pinch if things are going poorly for your party. But don't forget mundane equipment too. A torch or lantern, rations, a waterskin, etc. can be important too. I've run games for a number of low level parties who nearly starved in the wilderness because they forgot to buy food. (Just because it refills after each adventure and you're assumed to have rooms and meals in town if you pay upkeep doesn't mean that you have food on your fourth day in the wilderness. You only have that if you have it on your character sheet).</p><p>b. As soon as you can afford it, buy a headband of intellect.</p><p>c. Don't just buy things that are useful for yourself. Buy scrolls of cure light wounds at low level, and later buy a wand of cure light wounds. Even if you can't use it, you'll be able to give them to the cleric for emergencies.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2295996, member: 3146"] OK, some LG specific suggestions now: 1. Prestige classes from the Complete Books are pretty accessible. If you want power, Divine Oracle and Fatespinner are good ones to work into your concept. Initiate of the Sevenfold Veil is incredibly powerful, but if you're starting now, you wouldn't see the benefits of it for years, so I wouldn't bother going down that path. 2. Stats: Take at least a 14 con and at least a 15 int. Everything else is up for grabs. 3. Skills: Max concentration (casting defensively and maintaining concentration while damaged) and spellcraft (for identifying unusual effects). Take at least one point in every knowledge skill so you can at least attempt. Often, just your int bonus will be enough to make you as good as a near max-rank cleric 4. Items: a. Do buy: a potion of cure light wounds, a scroll or two of enlarge person, a scroll of comprehend languages, a tanglefoot bag, and a scroll of protection from evil. Web is a nice higher level scroll to have in a pinch if things are going poorly for your party. But don't forget mundane equipment too. A torch or lantern, rations, a waterskin, etc. can be important too. I've run games for a number of low level parties who nearly starved in the wilderness because they forgot to buy food. (Just because it refills after each adventure and you're assumed to have rooms and meals in town if you pay upkeep doesn't mean that you have food on your fourth day in the wilderness. You only have that if you have it on your character sheet). b. As soon as you can afford it, buy a headband of intellect. c. Don't just buy things that are useful for yourself. Buy scrolls of cure light wounds at low level, and later buy a wand of cure light wounds. Even if you can't use it, you'll be able to give them to the cleric for emergencies. [/QUOTE]
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