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General Tabletop Discussion
*Pathfinder & Starfinder
REMEDY Mod Wounds (MoF) vs. REGEN Mod Wounds (MotW)
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<blockquote data-quote="Liminal Syzygy" data-source="post: 228925" data-attributes="member: 1373"><p>Remedy Moderate Wounds in Magic of Faerun heals 2 points per round for 10 rounds + 2 hp/level. That is 22 hp of healing at 3rd level for Druids.</p><p></p><p>Compared with Cure Moderate Wounds it is quite effective, as Cure Moderate Wounds averages 12 hp of healing at 3rd level. The tradeoff obviously is speed.</p><p></p><p>There is a similar spell in MotW "Regenerate Moderate Wounds". It is similar to the "Remedy Moderate Wounds" spell, but it includes a passage which says it only heals wounds received during the spell's duration. Obviously this seriously inhibits the usefulness of the spell as it can't be used in downtime to heal large amounts of damage.</p><p></p><p>The MoF errata says about Remedy Moderate Wounds - "Make sure same as in MotW or visa versa." Unfortunately this isn't really a clarification at all...</p><p></p><p>Has anyone else faced this and what ruling did you make?</p><p></p><p>(Background is there is a player playing a Barbarian 1/Druid 3 in my campaign, who found this spell and wants to cast the stronger version, obviously. It will make a big difference in his healing potential.)</p></blockquote><p></p>
[QUOTE="Liminal Syzygy, post: 228925, member: 1373"] Remedy Moderate Wounds in Magic of Faerun heals 2 points per round for 10 rounds + 2 hp/level. That is 22 hp of healing at 3rd level for Druids. Compared with Cure Moderate Wounds it is quite effective, as Cure Moderate Wounds averages 12 hp of healing at 3rd level. The tradeoff obviously is speed. There is a similar spell in MotW "Regenerate Moderate Wounds". It is similar to the "Remedy Moderate Wounds" spell, but it includes a passage which says it only heals wounds received during the spell's duration. Obviously this seriously inhibits the usefulness of the spell as it can't be used in downtime to heal large amounts of damage. The MoF errata says about Remedy Moderate Wounds - "Make sure same as in MotW or visa versa." Unfortunately this isn't really a clarification at all... Has anyone else faced this and what ruling did you make? (Background is there is a player playing a Barbarian 1/Druid 3 in my campaign, who found this spell and wants to cast the stronger version, obviously. It will make a big difference in his healing potential.) [/QUOTE]
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REMEDY Mod Wounds (MoF) vs. REGEN Mod Wounds (MotW)
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